Never is the distinction between painting for realism and painting for the tabletop more obvious than when it's time to paint some camouflage. Miniatures need to be readable from four feet away; relatively speaking that's like a commando trying to sneak up on someone in Elton John's iconic ensembles. Since we want our tiny tacticool terrors to look like they're ready to do the right kind of slaying, this means painting something that yearns to be camo, but isn't. I knew this to be true when I started painting three Eliminators for my Cobalt Scions. This didn't stop me screwing it up. I thought I was being clever. It seemed like a good idea to take the official camo scheme on the Eliminators, with all their sharp angles, but just change the colours to vaguely match my basing scheme, so browns and greens and greys. The original scheme. Copyright Games Workshop; used for illustrative purposes only to show the kind of shapes I used. This of course has been executed ...
Charlie: I've been running a campaign for Tom and Drew in which each of them plays a Space Marine officer with a strike cruiser and some escorts. Confrontations are fought in a mix of Battlefleet Gothic, Warhammer 40K, and Boarding Actions. Following on from Tom's previous post , we're now 5 months into the campaign (that's 10 sessions). When Tom and I were teenagers, my Eldar Corsair fleet single-handedly crushed his ability to enjoy Battlefleet Gothic. In today's post, we'll hear from Tom and Drew about how it's gone so far. Expect notes on the campaign format, repainting old minis, and most importantly, how Tom is finding this ancient system he remembers with such distaste?