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Showing posts from March, 2024

Gunough is gunough

When writing the article about the Invictor warsuit I realised I was getting way off on a tangent about weapons on modern 40k vehicles.  So much so that I realised, you know what?  I have a lot to say on that topic alone. Older readers may recall a time when a vehicle had a listed number of crew, and you could only fire as many weapons as you had crew to fire them.  They also had vehicle damage tables and some of the results involved crew getting killed, so you might need to shuffle the crew around to ensure that the most important weapons were crewed.  So if a vehicle had more guns then crew, either by design or by accident, you had to make tactical choices.  Fun stuff.   These days that level of detail has long since gone the way of the Dodo (for good reasons), along with fire arcs, blast markers, damage table etc.; but with it gone, GW has slowly been increasing the number of guns on its vehicle models.  As such, I’m going to take a look at a bunch of modern(ish) GW vehicles (either

Over the sky and far away: Officers of the Kessarine

Greetings my lovely bunker dwellers! I promised last time that I'd be back with more tales of the Kessarine 4th Armoured Brigade. Today it's the turn of the officer corps of C-company to be in the spotlight, and because they're the real story makers of the Kessarine we're going to be getting into some more lore courtesy of the opinions of the fine and upstanding Commissar Dravland . I'll split each bit of the post into two sections, one painting and modelling and the other lore. To make it nice and easy to find the bits you want I'll do Dravland's thoughts in itallics.  Given that there is no option to just have an individual non-Cadian officer any more (and with some daftness on thou shalt not duplicate weapons [heavy sigh and eyeroll]) I needed to work up some command squads. Fortunately, as mentioned last time, Anvil Industries provided some useful bits and a trawl of the bits sites gave me some nice medic and vox bits, behold: I love that Cadian master

Invictor Dreadnought?

 Stupid Tom, doesn't he know it’s a warsuit not a dreadnought?  No shit Inquisitor Obiwan Sherlock Cluseau.  But Warhammer is all about making it yours, so I made it mine. Why Ok, so, first up, in my mind there is a difference between a Walker, and a Mech.  So for the sake of today’s article I’m going to define a walker as a vehicle with legs, but those legs are basically autonomous and the pilot just pushed the joystick to whatever to “go forwards” and the vehicle automatically makes the legs do whatever they need to do to achieve that.  The Imperial Guard Sentinel is a classic Walker, but also maybe the Aeldari War Walker and the Mechanicus Ironstrider.  Think of it kind of like riding a horse, you have the reins and give directions, but the horse decides where to put its feet. On the other hand, a Mech is, for my purposes at least, a machine that allows a person to directly control a large mechanical body.  This can be via control machinery that reads the pilots limb movements a

Exitus stage left

It's been a minute since I had a good old hobby hangout. Just sitting around a table with a few friends, talking and painting the afternoon away. It's a very civilised way to spend time.* Being in between projects, I cast about for something to do that I could both start and finish in one day; particularly something that I might not otherwise get around to. And then I remembered: I've got that Warhammer Plus Vindicare Assassin sitting primed in the cabinet. What's his name... Googles ... ah yes, Operative Umbral-Six. I'd only built him to see if his pose still worked when he's removed from his giant hero rock statue. The thing is, once a mini has been started, it takes up space in my brain until it's finished. And I built this spandexy boy over eighteen months ago. I couldn't imagine using him regularly, so he'd never made it to the front of the painting queue. As single afternoon projects go, he's perfect. Not over-detailed, not too many differ