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Showing posts from 2022

One dog, five cars to chase: prioritising in my hobby

The Warhammer hobby is a sprawling, many-headed mistress. She offers many directions of travel, but unfortunately time and space force us to choose just one. Or two. OK go on, I'll have a third. ... Ah. Less abstractly: October brings the Word Bearers' first excursion to the Eridani Sector. Good preparations would include new scenery, a few lingering but extremely "necessary" Photoshop tasks, and a few new Cobalt Scions units. The latter generally represents 25+ hours of work per squad, so I can't exactly have the moon in a hamper here. Reality has limits. But wait! There's further ****ery! Another campaign arc is currently ongoing; my orks have invaded nascent mining colony Eniola's Prospect , so Tom and Harvey and I (the three current participants) are trying to get that to the point where it can be left prior to Jeff's October visit (since their armies will have to be re-deployed from Eniola's Prospect to Lachesis in a way that makes narrative s

Relentlessly metal art splosm

With the news that Jeff's coming up to Oxford in October,  and  that he's finally bringing his Word Bearers to battle, we decided a week-long campaign was in order. Everyone's now desperately preparing things. Most of them are preparing miniatures like normal hobbyists, whereas I, dear reader, have been doing nothing but Photoshop for the better part of a week. My poor eyes.

Battlezone Fronteris: Nachmund review (fully painted)

The Battlezone Fronteris: Nachmund box spoke to me. "I could be a forward operating base for your space marines," it said. A credit card fuge immediately followed. Look, I know space marine FOBs are supposed to be brightly coloured lego bricks that fall from the sky, but this felt like a good fit for basic, prefab structures that (a) have narratively useful self-contained objectives and (b) could also fit other contexts, making it more multi-use. Which, given the price of GW terrain, is kind of a must. If you're wondering about whether you, too, would like this terrain in your life, this post will endeavour to offer some useful information.

40K Nano Campaigns: speedy fun

The thing about campaigns is that one can be daunted by the perceived work involved, and yet anyone who's played in a good campaign knows how much a narrative link from one game to the next really brings games to life. If you're a regular reader you'll know we have a persistent sandbox for our 40k games called the Eridani Sector; it's less a campaign than it is a setting. Individual campaigns occur within that sandbox, and become part of its history. When coming up with the individual arcs it's fun to think of big, ambitious conquests of populous worlds, integrating ground combat with fleet actions, Kill Team, Aeronautica Imperialis, and whatever else. Sometimes you just don't have time for that shit. This is where the nano campaign comes in. Three games is technically enough for a beginning, middle and end, so when my friend Dan and I realised we both happened to have a week off work at the same time, we made a point of booking a trio of 1K games, and decided w

Back in Blue

 A six month ork-painting bender left me in the mood for something altogether more crisp and defined. My skills seem to have atrophied somewhat during that time, and I found myself making all sorts of mistakes I wasn't previously making, but ultimately I have emerged with my first new space marine since February: Cobalt Scions Chapter Master Tiberius Drusus. Today's post will cover the modest conversion and magnetisation work, some notes on the painting, and (of course) the lore: who is Drusus, and why is he full of doubt? Conversion work The word 'conversion' might be a bit of a stretch, but: some green stuff work was needed to fill in the socket on his exhaust vent left by forgoing the servo-skull. It's cool and all, but I felt it made the model's silhouette too messy. Helmets are sensible things for sensible people, but for characters in particular I do love being able to see a face. The face that comes with the kit is compellingly brutish, but not right for

Adapting Rules to 6mm

Today’s post will be a break from the grim dark future to take a look at the grim dark past. Last November I starting on building up a collection of 6mm Napoleonic (mini) miniatures. I had done some 28mm but wanted to capture the truly epic scope of that period in warfare and not need a cricket pitch size space to game on. The only way to do that is to go with smaller models. I ordered a starter bundle from Baccus6mm and got stuck in.  I’ve been doing the 6mm stuff in between Admech units just to break things up and keep it all fresh. Since I can turn out a battalion in about 45 minutes (personal best was 34 minutes for a cavalry unit) it was ideal for those shorter hobby sessions. Only have a couple of hours after work, hammer out a couple of units and get the satisfaction of completion.    I have finally got the point where I have managed to finish two roughly equal forces, one British and one French. I also have added a few buildings and a gaming mat into the mix. My intention is to

Into da Jaws of Deff

When Black Squiggoth's best frontman Buzzy Buzzborn returned from his dynamite fishing trip and arrived at the Wurrgong Stage, he gawped at the devastation he found.

Vicious Virtuoso Violence

  It is fair to say that all Drukhari are masters of nastily applied mayhem and violence. But even amongst that excessively stabby breed there are some who could be considered "professionals" at it. These are the Incubi, elite, mercenary bodyguards and warriors with a dedication and focus that makes them the equal of any temple of Aspect Warriors amongst their Craftworld kin.  And dayumn do they look good doing it. I love the whole Drukhari range but the Incubi were just knocked out of the park. Covered in trophies and the shattered spirit stones of defeated Aspect Warriors they just ooze professional nastiness. As they are "Blades For Hire" I toyed with the idea of having them in another colour, but I just loved the green too much. Also I wanted them to be emphatically part of the Kabbalite force so green a go-go. Weirdly the part I agonised over most on these was the horns. Darker? Lighter? Same as the armour? They caused me all kinds of trials and tribulations. I

Titzkrieg

Until now the Metalwaaagh had momentum, but it didn't have speed. As I continue to collect this fledgling army I'm slowly filling out a patrol detachment. I've done my 3 troops and 2 heavy support... now it's time for the fast attack: 10 stormboyz, and a squadron of deffkoptas. Today's post will cover who these idiots are, then finish with how this army's done on Crusade.

VIGs: the grots who bought happiness

As Sirrus Bizniz' metalwaaagh expands, so does his need for things that smash face. Doc Feelgood and his Grötley Crüe acquitted themselves well in the initial tour, so he's come up with a cunning plan: any fangrot can now buy themselves a V.I.G. badge if they bring a wheelbarrow full of teef to Sirrus. Grots with V.I.G. passes are allowed backstage to talk to members of their favourite bands, will be treated to fewer slappings, and most excitingly, will be allowed to ride to war with the legendary Grötley Crüe in kans of their very own. The teef, in turn, will help fund the ever-growing fleet of the metalwaaagh. Everyone's a winner. Except the poor gits who the grots half-inched the teef off, but that should at least keep everyone on their toes. Three grots have already achieved this incredible scrounge-quest, and Doc Feelgood has quite industriously slapped three more kans together for them. Is he thrilled about welcoming random, ultra-stealy gits into his krew? No. Is h

The Tale of Sweary Bozz

Sweary Bozz did a lot with tone of voice; it helped compensate for the limited vocabulary. It wasn't that he didn't understand other ork words, it's just that he found he could express himself perfectly well by saying 'zog' and just sprinkling the feelings on top. He could, for added flavour, add the word 'off' on the end. For anything else, there was 'bog' and occasionally 'git.' 'Bozz, did you know Metal Orker is playing tonight?' one of his mates would say. 'Zog off!' Bozz would answer, a surprised grin spreading across his face. 'Can you get us tickets? I know you and Sirrus Bizniz go way back.' 'Zog off,' Bozz spat, realising he was being used, and discouraging said cynicism with a crisp headbutt. Lacking Sirrus' aptitude for articulating what was just so very metal about this band or that band, Bozz never had much influence of his own, but Sirrus recognised a fellow superfan. Bozz went to just as man

The Year of the Cog: Part Seven - Legio Cybernetica

 Today is all about the robots. Big freaking, retro, robots. The kind that gave 1950s America nightmares. That's right, I've finally finished the Kastelans and their Cybernetica Datasmith. These models are so cool. I really love the 50s retro-vision-of the-future stylings. I know it's not to everyone's taste but I really dig it. These models I found really easy to get to the 'clean' painting stage. Spray with Wraith bone. Pick out the metal bits. Agrax Earthshade recess wash. Add some blue bits. Done.   Then along comes the weathering. There was many many hours sat chipping away at the chipping. I lost track of the number of Discord hobby chats where all I could say was "Chippy Chippy Chip Chip." However, despite the sheer amount of effort it was totally worth it. Once the chipping was done then comes the grime wash with Vallejo's Fuel Stains. The Kastelans can take any combination of Grabby Hands, Shooty Hands, and Flamey or Shooty shoulder weapon