The Holy Book Games Workshop released Inquisitor in 2001 and it blew my nerdy teenage mind. I engaged with it like I never had any game before, and it has fundamentally defined me as a hobbyist going forwards. Everything I do in the hobby now is rooted in Inquisitor. But as games go it was, objectively, quite bad. The Scale Titans? They're just like anything else. The bigger they are, the harder they fall. 54mm be real big, yo. The thing that most obviously makes Inquisitor stand out amongst GW’s games is the scale. Uniquely the models were in 54mm, pretty much double the scale of most other games. GW has gone smaller plenty of times, with Epic, Man’O’War, Battlefleet Gothic and more recently Aeronautica Imperialis, but this is the only game where they went bigger instead. This of course meant we had no suitable scenery to play on. We improvised as best we could, and built a few bits of scenery that could work in 28mm and 54mm, but mostly I rem...