People love the matched play missions, and I'm happy for them. Lots of variety, lots of numbers going up, lots of game balance levers for the designers to pull, and lots of randomness so that your games have great variety. People also love Crusade missions. Lots of ways to follow the narrative progress of your army, lots of ways to earn rewards you can use to smack your opponent right in the beans. I did plenty of this in 40K's previous edition, and wrote about doing so on this very site. And yet today's post is about why, after over twenty games of the current edition of 40K, I'm still playing the intro mission Only War. When I started writing this, I thought I was going to write a celebration of the narrative flexibility of simplicity, but it soon became an exploration of the way Games Workshop's game design style has resulted in my ignoring more and more of their rules, and even whole game systems. A good chunk of this avoidance is down to my finite brain capacit