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Showing posts from February, 2019

Making Sector Mechanicus terrain modular

Jeff announced he was planning a small Necromunda campaign, and so I took it as an excuse to buy a pile of Sector Mechanicus scenery. For reference, the images that follow were built from the following kits: 2x Mechanicus killzones (that's the stuff in brown plastic) 2x thermic plasma regulators (2 regulators per kit = 4 in total) 1x sacristan forgeshrine (that's the Imperial Knight maintenance bay kit) 1x galvanic mangavent (mostly to  increase the amount of available walkways) Oh, and a spare crane I didn't use when I made the  munitorum scenery . Jeff will also be donating his walkways, as he has no use for them. Here's everything laid out: When Tom and I assembled this, we focused on flexibility. See, everything there comes apart. The kits, designed by Ray Dranfield, are astonishingly modular. Tom and I kept finding new combinations of parts that worked together during construction and were pretty much blown away as a result. The level of detail i

Short story: The Greatest Achievement of Jonas Ostkamp

General Rikarht von Hess  and the Weissguard Greatswords peer over the battlements at Volgin's approaching siege towers. Today's post is a (very) short story from the World that Was if you're an Age of Sigmar player, or the World that Still Is if you're that way inclined. It's set during an event that we actually played through years ago in the Hochland campaign... not that it's necessary to know the context for the story to make sense. Enjoy! * * * The Greatest Achievement of Jonas Ostkamp When the recruiting sergeant had told Jonas Ostkamp about the armour, pay and food given to those who served in the Weissguard Greatswords, the concept of standing one's ground under any circumstance had been abstract, and the hunger had been very real. Now it was the other way round. Fort Schippel, the Empire’s last bastion in Eastern Hochland, was surrounded by a throng of Norsemen. Attempts to destroy their siege towers had failed. There wa

Valhallan Blizzard texture paint review

It seems I owe Gee-Dubz an apology. When their textured paint range first came out, one of the smurfs at my FLGS let me try them out and I was… less than impressed. “You can just paint it on!” he boasted (you can’t). Celhelas keeping it frosty Cut to several years later, and I tried applying that stuff with their texture spreader (which, I think, they released some time after the texture paints came out). It's like a tiny spatula. Suddenly, everything made more sense. Shovel it on with the wide end, do some fine tuning with the pointy end. You have to be so careful when applying the texture paint around the feet of a painted model that I think it's probably quicker  to use sand and glue if you’re doing a big batches of bases, but I've taken to using this stuff when I just want to base one or two dudes and can't be arsed to fetch the PVA and sand… and then sit through three long drying times. Of particular charm is the snow effect, Valhallan Blizzard. You don

Boeing B-17G Flying Fortress

 Good day Beard Bunkerers. Winter is a great time to get some hobby done. The outside is either filled with rain or cold enough to make your face hurt. It's best stay inside and build little plastic models. Where the heating makes your basing dry faster and there is always tea available. My January has been filled with just a single model, but it's a biggie. The mighty Flying Fortress. Amazingly I actually managed to remember to take some in progress photos. Some of which were to share, some of which was just I would have proof that I have fully painted the interior. It started with the bomb bay. This part is actually visible from the outside if you have the bay doors open. Each section was built up and painted separately, then joined up to form the completed interior. The cockpit has a lot of details. Full control panel decals, included where even flight log and warnings on the door. All of which are more or less totally invisible from the outside.