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Showing posts from March, 2023

Double Dipping on Banners

Painting regiments for Warhammer Fantasy Battle is quite a commitment. Consequently, when playing a narrative campaign in which there are multiple regiments running around the campaign map, it's impractical to paint a whole block of 20-35 miniatures for every regiment in the story. So I cheat. How? By painting extra command groups to swap in to a regiment. I've now done this twice: for my handgunners (now either the Schillings or the Powderkegs) and, as of this week, my greatswords. Drew and I (and even Jon, a bit!) gathered around a painting table to add not just the command group, but another 8 regular lads to bump the unit up to 28. Regiment: The Count's Own Captain Rike Ludenhof is the daughter and heir of Count Aldebrand Ludenhof. After returning to Hochland after graduating from the University of Altdorf, she founded the Count’s Own since she felt an Elector Count should have a proper bodyguard, and that said bodyguard would need to get some battlefield experience if

Review: Anvil Industry's Light Assault Mech

An honest review of a product I bought, Anvil Industries has not sponsored this in any way (I highly doubt they know we exist).  This is my first experience buying virtual 3d models, rather than physical, and I jumped right into the deep end with a large highly customisable vehicle model. (Please note, as mentioned later, the chainsword on its back is a custom addition and not part of the base kit.) What is it? The Light Assault Mech is a highly customisable digital model from Anvil Industry’s “Digital Forge” range, designed for you to print yourself.  What you purchase is a .zip file full of digital files you can use to customise your own model.  The end result is about a dozen separate pieces printed out that you need to stick together to build the finished model. Customising Anvil seems to have tried quite hard to provide for the full spectrum of customisation here.  At one end of the spectrum they have provided the files to build this standard model as is, without any customisation

Adding variety to Phobos Incursors

Just over a year ago I painted my first marines in Phobos armour using this method . I've now done the other five in the Incursor squad, and have included some purely cosmetic specialists to this lot, just as I have with my Intercessors and other units. Today's post is a pretty short one going through the various minor conversions and painting decisions in the hopes that it might contain some ideas other people want to steal. Preamble Notes All Hail the Kill Team Sprue! An overall point before I go into the individual minis: all the unusual parts are from the Phobos Kill Team upgrade sprue. Like most of the Kill Team upgrades, it's a lovely smattering of bitz. Charlie, those are Infiltrator helmets not Incursor visors Yeah the visors don't do it for me, and nor does having a giant camera on everyone's backpack. Hopefully the prevalence of combat blades and big box scopes will signal to my opponents that these are Incursors. Sergeant Hairan Syras I assembled this gu

Through Fire And Flame

Welcome, fellow traveller on the tides of fate, we are looking today at some Rubric Marines dedicated to that trickiest of gods Tzeentch... but just a little bit twisted... I've said before in this august journal of nerdy knowings that I intend to have one of each of what I call the "God Squads" in the army. I've so far got Noise Marines and Plague Marines sorted, and they're pretty easy to fit into the "Mystery Cults" vibe that I had going. The Berserkers I was waiting on for the new kit and I'm glad I did. That leaves just the Rubric Marines of Tzeentch. Huh. How the hell was I going to make them work in the army? The tl;dr of Rubric Marines is that they were all created by Ahriman and are all Thousand Sons. They're literally just animated suits of armour filled with the dusty remains of the former occupant. So I needed something that would mimic the same vibe, but with a Word Bearers twist. Finally, the answer came to me: Necromancy. Yep, a