Humies have a sayin': home is where da art iz. Dey're right, coz if yoo don't paint yor favourite glyphs all over your home, how will anyone know it's yors? Today's post is all about painting your own tetanus shacks for your orks, and doing it quickly. I've been using the fundaments of this technique for over 15 years, but recently iterated on it by adding a mix of rattle cans to the preparatory process for even greater speed and, I think, an improvement in quality. The result is a giant pile of old rusty metal with a few pops of colour. Harvey and I painted a full set of the Kill Team: Octarius terrain in an evening, for a total of about 6-8 man hours. Priming This wants to be in a dark brown. My preference is Colour Forge's Hyrax Brown. Rattle rattle spurt spurt Here's where you want variety, at least an orange and then a mid-brown (i.e. not too dark or light, but... mid). Orange: Colour Forge's Convict Orange Mid-brown: I used Citadel's old M
People love the matched play missions, and I'm happy for them. Lots of variety, lots of numbers going up, lots of game balance levers for the designers to pull, and lots of randomness so that your games have great variety. People also love Crusade missions. Lots of ways to follow the narrative progress of your army, lots of ways to earn rewards you can use to smack your opponent right in the beans. I did plenty of this in 40K's previous edition, and wrote about doing so on this very site. And yet today's post is about why, after over twenty games of the current edition of 40K, I'm still playing the intro mission Only War. When I started writing this, I thought I was going to write a celebration of the narrative flexibility of simplicity, but it soon became an exploration of the way Games Workshop's game design style has resulted in my ignoring more and more of their rules, and even whole game systems. A good chunk of this avoidance is down to my finite brain capacit