We love Warhammer 40,000, as I think this blog has demonstrated over the last 14 years. We're all working on 40K projects right now . And we would like to use the current, official rules as we have always done, connecting us to the wider hobby community. We just... can't, anymore. Over the last few years, our gaming group has found the game harder and harder to play. We love the setting, we love Games Workshop's miniatures, we love getting around a table with each other and telling a story via the medium of dice and loud noises. This post is intended as a constructive explanation of why Games Workshop's strategy towards its rulesets is forcing us to come up with our own solutions. We would prefer to use their rules; that would mean a lot less work for us! Perhaps one day we'll return to doing so, if things change enough. This is not an attempt to bash Games Workshop; the intent is to provide feedback. I lack the hubris required to think my writing this might have an...
Three years ago I wrote a frothing fan-rant about how my Successor Chapter would canonically possess however many suits of Terminator plate I'd painted, and that this meant they'd acquire it very slowly. To prove this point, I have only just now finished painting the multipart kit to bulk out the five beautiful push-fit boys I got in the Leviathan box. A ten-man squad of Terminators does, it has to be said, have quite an imposing heft to it. It also provides the backbone of a proper teleport strike for boarding enemy ships (460 points at present, once a character's along for the ride). It also provides justification to paint more characters in Terminator armour, next of which will be a Chaplain. I'm also a huge fan of the Ancient in Terminator armour. The Captain is cool too, which I guess means at some point means a Terminator Assault Squad... and so the cycle continues. I'd better paint some Scouts first, though, or this strike force will get too top-heavy. Cyc...