Years ago, on the ork world of Boff's Rok, a po-faced mek named Krom came straight out of Bonkton with nothing but the wrench in his hand. He started out spannering for the Drop City Burnas, then managed to land a spot on Rezzgit Wurrlybitz' Formula Waaagh team out in Skid Row. It was here that Krom gained his first slice of notoriety: in his third year, he made a shokkjump drive and fitted it to the team's dragsta. This resulted in quite a lot of fighting when no-one could agree on whether tellyporting was cheating (most people came down on the side corresponding with the bets they'd placed). Sensing he'd just painted a target on his back, Krom snuck out and made for Mek Town, hoping to disappear into the crowds. He resurfaced a few years later, having 'inherited' Gurdur's Garridge following an 'unfortunate' tellyporta accident in which the top half of Gurdur 'went to find Gork and Mork.' Over the next few months, Krom built a reputation
This post is more a public service announcement than an article, but since I've poured a lot of love and effort into the subject of this announcement, and since I'm not taking up our regular Monday slot with it, I figure the world will cope. Just about. Back in October, Jeff finally brought his Word Bearers up to Oxford, and we spent a week enacting an orgy of miniature violence known as the Raid on Lachesis . A self-contained week-long 40K Crusade campaign with a big ol' campaign map, a lot of narrative, angry marines, and a whole bunch of truly heroic Imperial Guard. This post, then, serves purely to direct those of you who enjoy this sort of thing over to Goonhammer. It's split into five parts, because we did not skimp, and this way it's easier for you to savour it over multiple sittings. Part 1 : rules, maps, artwork, lore. Part 2 : The players that fought in the campaign, and their armies. Part 3 : The beginning, in which there are Imperial heroics. Part 4 :