If you enjoy the narrative element of wargaming, having a story behind a character or unit can genuinely enhance the games in which you use them. I’ve touched on this before when I talked about why I thought it was a good idea to create your own backstories , but with this post I’ll talk specifically about how I create characters in an attempt to be more helpful than polemical. Writing a character can be very in-depth if you’re so inclined (I often am) but for now, I’ll endeavour to keep things simple. Not I Am Sam simple; probably Forrest Gump simple. I don’t wanna go full retard here. Don't be too hard on me, Kirk. Please. People are understandably cynical about anything that can be identified as ‘formulaic,’ but all the same, a lot of those formulas exist for a good reason. If you want to create a nuanced, lifelike characterisation for your army’s general/chapter master/head boss person thing, then the following advice will only be the start, but a good start neve