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Showing posts with the label Emma

Warcry - A review

Em recently got very excited about doing some fantasy skirmish gaming and was looking around at building up a Frostgrave warband. Her research led her to the newly released Warcry, specifically the starter set, with it's generous pile of scenery and a feral looking warband she was intending on using as her Frostgrave warband. Since it arrived as a complete game we decided to give it a try. This would be my first real dip into the Age of Sigmar universe since they blew up the old World (it's still too soon). This is our thoughts on the game. Emma's Thoughts What's in the box It's hefty, and so is the price tag. But if you break it down into 'normal' GW model costs, everything in there is really a steal (as I've discovered is usually the case with these boxed sets).  I have to be honest, the set first appealed to me because I could see the Untamed Beasts models working great with my newly purchased Frostgrave wizard (the Jaguar Boudi female shaman mo...

Tzeentch's Ineffable Plan – First Taste of 8th Edition Apocalypse.

Introduction We all went to Warhammer World to play with little plastic men and tanks and this is the record of those events… at least, the interesting ones, we’ll leave out the bits about the M1. As is typical for me, this post is slightly scattergun, consisting as it does of three parts:   1.        A Battle Report 2.        Our thoughts on 8 th Edition 40K 3.        The reflections of a General new to apocalypse Just to add to the schizophrenic feel of the post, the battle report has been co-written by myself and Charlie. So if it makes no sense, it’s Charlie’s fault*. Guard taking up defensive positions The Scenario Essentially, the Thousand Sons and some corrupt Imperial Guard lackeys were attempting to summon Baraqiel, a terribly scary daemon prince of scariness. How to power said infernal ritual? By sacrificing the poor little orphans of Saint Berni...

Iyanden Craftworld vs Blood Angels photo gallery

Hi folks, recently Em and I got the chance to throw down (I don't get to play her nearly enough) and busted out our respective Iyanden Eldar and my Blood Angels. Thinking that the yellow vs the red would make for an attractive game I brought my camera. Here's the results. Enjoy! Blood Angels deploy amongst the gantries. Iyanden take the township and seemingly hunker down and prepare to repel borders Lovely windrider jetbikes, first time I'd seen them in the flesh. So much better than last edition Em's shiny new fire prism sneaks in to take aim at my blameless tanks. The Dark Reapers lock and load atop the tower. Blood Angels bikers, acting as outriders for the tanks advance on the flank. The Fire Prism advances up the ramp to get up the right angle. Seconds later a Razorback was aflame. Guardians spot the incoming bikers and ask the Wraithguard to deal with it. The Wraithguard round the corner and ready their D-Scythes... ...

Lights, Camera, Bolt Action

Good whatever time of the day it is when you read this to you! Fellow Bunkerer Em and I have been taking our relationship to a new level and have been experimenting together. Pushing out into pastures new and trying out things neither of us have considered before. We want to share with you what we have been getting up to. We've been playing some Bolt Action by Warlord Games. Normally we're strictly into Warhammer 40k and Warhammer Fantasy by Games Workshop. We've both been very happy with these games and have many memorable memories collecting and playing them. Both get the creative juices flowing by giving us a massive world/galaxy in which to indulge our every sordid whim. Between them they cover our need for shooty space alien death explosions and brave undead knights saving hairy monsters from ravenous damsels. So you might be asking why have we branched out into historical wargaming? This would be a fair question. Let's give a couple of reasons why we are giv...

Campaign Week: part two

In the  last post  we showed you the Warhammer Fantasy armies we’ve been building over the last year. Today we’ll explain the minimalist way our campaign works, along with the setting and the major characters. How doth this campaign bizznatch work? Being a bunch of fluffy narrative-hungry types, the only things we needed to start the campaign were a map and a story. There are no rules or campaign turns. Each faction has its own objectives, and these aren’t mutually exclusive, so it’s theoretically possible that everyone could win. When two (or more) players decide to play a game, they’ll chat about what their characters are trying to achieve, and set up a battle that will allow them to try and achieve it. This means that games can be skirmishes, battles, or even a short roleplay session if the story would be better furthered by investigation rather than open conflict. It’s all done with a co-operative spirit. When we fight battles, we fight to win, but the campai...