In
the last post we showed you the Warhammer Fantasy armies we’ve been
building over the last year. Today we’ll explain the minimalist way our
campaign works, along with the setting and the major characters.
How doth this campaign bizznatch work?
Being
a bunch of fluffy narrative-hungry types, the only things we needed to start
the campaign were a map and a story. There are no rules or campaign turns. Each
faction has its own objectives, and these aren’t mutually exclusive, so it’s
theoretically possible that everyone could win.
When
two (or more) players decide to play a game, they’ll chat about what their
characters are trying to achieve, and set up a battle that will allow them to
try and achieve it. This means that games can be skirmishes, battles, or even a
short roleplay session if the story would be better furthered by investigation rather
than open conflict. It’s all done with a co-operative spirit. When we fight
battles, we fight to win, but the campaign itself is rather gentler.
The setting
The campaign map as of day two |
Our
campaign is set in Hochland immediately after the Storm of Chaos,
starting in the spring of 2254 (by the Imperial Calendar). Two thirds of Hochland’s
settlements have been destroyed by Archaon’s horde as it burned its way west
towards Middenheim. It’s all a bit post-apocalyptic.
The
campaign map has been sourced from Winds of Chaos. We’ve added further
details relevant to our story informed by Mad Alfred’s WFRP pages – primarily
to establish which towns were sacked by Archaon’s invasion.
The factions
Dwarfs (Jeff)
The
Stormbournes are a seafaring clan who’ve been commanded by the King of Barak
Varr to retake Karak Hoch, a long-abandoned Dwarfen hold in the Middle
Mountains. To do so, they must create a chain of watchtowers along the Wolf’s
Run and the River Talabec to safeguard their main trade route, whilst also
reclaiming the hold itself.
Lord Hafnir Stormbourne |
Lord
Hafnir Stormbourne’s pride was all but destroyed when his flagship – the mighty
ironclad into which he and his clan poured all their wealth – was sunk on its
maiden voyage. It is only Hafnir’s responsibilities to his clan that has held
him back from taking a slayer’s vow. Fatalistically accepting the impossible
mission given to him by the King, the retaking of Karak Hoch is Hafnir’s last
chance to re-forge the Stormbournes’ wealth and reputation.
Dwalin Gravenrune |
Being
as he is a Runesmith, Dwalin is the only Dwarf travelling with the Stormbourne
host blessed with any diplomatic skill whatsoever. Consequently, he is
generally the only thing standing between Hafnir and a major diplomatic
incident with Hochland’s Elector Count.
Empire (Charlie)
If
the survivors of Archaon’s invasion are to get through the next year, the
refugees in Bergsburg and Tussenhof must be escorted back to their old villages
to rebuild the houses and re-sew the fields, without which Hochland’s people
will face famine.
Erhard von Rüdiger |
The
Order of the Silver Drake were all but wiped out in the war against Chaos. Only
a handful of veteran warriors remain, led by their Grand Master: Erhard von
Rüdiger. He is indifferent to the sacrifices he asks of Hochland’s soldiery,
considering death to be just another aspect of duty.
Captain Oskar Brandt |
As
one of the few surviving officers in the state soldiery, Oskar is unwilling to
risk the lives of the men under his command, and is doing his best to keep them
away from the Grand Master of the Silver Drakes. He is, however, easily
distracted by opportunities to strike a dramatic pose and make statements about
the solemn need to repopulate the province.
Amelia von Lessing |
Dispatched
to Hochland in 2252 by the Amethyst College to track down the De Crécy
brothers, Amelia’s mission was spectacularly hijacked by the war. Now that it’s
over, she has resumed her search. If she is to defeat two vampires, though, she
will need to enlist the help of Hochland’s soldiers – no small task, given that
people seem to have difficulty trusting an ill-tempered practitioner of death
magic.
Skaven (Mark)
Clan
Voltik have claimed the charred ruins of Hochland’s capital city as their own.
Strangely-coloured smoke rises from newly-made forges, but as yet, no one has
got into the city to work out what it is that the ratmen are working on.
Voltik |
Blessed
with a natural talent for forging rare metals, and obsessed by his secret
plans, Voltik leaves much of the day-to-day running of his clan to his
underlings, leaving his workshops only when in direst need. He is more machine
than rat, and whilst some of his tribe might find his tinny voice amusing, none
would be stupid enough to say so in front of his towering form lest they find
themselves run through, pulped, and fed into the fires of the factories.
Skivvit Backbreaker |
As
one of Voltik’s few competent underlings, Skivvit is charged with leading Clan
Voltik’s armies out into Hochland to steal or capture the raw materials Voltik
needs for his scheme to work. If Skivvit’s plans don’t work, it’s probably
because his underlings are blithering idiots.
Lucky Sh!twhiskers |
This
Warlock Engineer is one of the most incompetent, self-destructive, reckless,
unreliable, flammable rats in the Old
World. When trying to fry an enemy with warp lightning, Sh!twhiskers has been
known instead to fire his own casting hand at the enemy. On several occasions
he has drawn such impossible energies into the warp lightning condenser on his
back that it has shorted out and killed most of the Skaven standing behind him
before it could unleash its powers on the enemy in front. The only reason
Skivvit hasn’t already killed this walking streak of urine is that the
unreliable little ferret knows the secret of making the Skavenbrew that Skivvit
likes to feed to the troops before a battle. Should Skivvit ever learn the
secret of Sh!twhiskers’ brewing techniques, the engineer’s life would be
measured in the distance he could put between himself and the murderous Clan
Voltik warlord.
Vampire Counts (Maisey)
The
de Crécy brothers could not have hoped for a better time to wake from their
five-century slumber. Their shadowy sire, content to let the brothers run amok
and get all the attention, has instructed his pawns to raise an army of the
dead and march on the Brass Keep deep in the Middle Mountains. Like any
Brettonian Duc worth their heraldry, though, Phillipe de Crécy also intends to
carve a little fiefdom for himself out of Hochland, for what point is there to
mortals if they are not paying him tribute in his court?
Phillippe de Crécy |
Once
a Brettonian knight, Phillippe was drawn to vampirism by his thirst for power. Even
in undeath, he still clings to martial pride and the desire to hold court as
the lord of a well-appointed castle.
Etienne de Crécy |
Forcibly
turned to undeath by his brother, Etienne was unable to reconcile the
honourable man he was with the creature he has become, and has since lost his
mind to bestial fury.
Mallick Rosenthal |
Mallick is another servant of Phillipe's sire, taken under his wing during the de Crécys' five centuries of torpor. He works feverishly to further his master's endeavours with the sycophancy that only a necromancer is capable of, although Phillippe looks down on him as little more than a newborn bereft of knightly virtue.
Warriors of Chaos (Emma)
Splendiferous
the Magnificent, Sorcerer of Tzeentch, proud owner of two thoroughly inspiring
horns and keen believer in Archaon prior to the defeat in Middenheim, has since
come to believe in the idea of carving out a Chaotic empire in the heart of
Hochland, from which to strike out at the rest of the Empire. If this can be
done by usurping the now-empty chapter houses of the Silver Drakes, then so
much the better, for Tzeentch enjoys irony almost as much as change.
Splendiferous, Sorcerer of Tzeentch |
...we
do have other characters, but they’re not quite as decision-make-y as these
folk. Stand by for Part Three, in which the story that’s been evolving over the
week shall begin!
So
far, four days in, I’m having a whale of a time. Everyone’s armies look really
cool, and I’ve had my share of victories and spectacular defeats (thanks Mark).
Good times. Oh, and one final note: many thanks to Jeff for the nifty character portraits in this post. Safe as funt.
~Charlie
What about Cedric?!
ReplyDeleteHahaha don't worry, he's getting a mention in the next post.
ReplyDelete