Charlie: In case it's of some use to anyone, today I'm sharing the campaign sequence I used for the Samalut IX campaign. This means it's meant to be used in conjunction with the interactive campaign map I made . These rules are written assuming that the players are using Space Marines. Were I to run something similar for players with other armies, some changes would be needed, and I'll postulate some adaptations at the end. In a nutshell, the campaign was about two Space Marine commanders responding to a distress signal from an Imperial world. Their job was to prop up the Planetary Defence Force for a week, after which multiple regiments of Imperial Guard would arrive to crush the Ork invasion. Playing a campaign sequence 1: Comms phase Allied forces provide intelligence and call for aid. The GM updates the map with new alerts and dispositions, and provides a strategic summary of the previous day's events. Units await deployment from FOBs and st