If I haven't posted any miniatures for a while it's usually because I've entered a Photoshop fugue. For the uninitiated, that's when I get wildly overexcited about digital painting and lose all concept of time, space, priorities, and non-essential bodily functions. It all started when Harvey and I were contemplating ways to create illustrations of the various planets in our growing 40K crusade setting. It feels cheap to just lift pictures of planets from other people, particularly when we'd have to provide immersion-breaking credit everywhere. We needed a way to quickly produce our own. The answer came in the form of SpaceEngine, the ridiculous brainchild of Russian astronomer-programmer Vladimir Romanyuk. It uses a combination of real-world stellar objects and physics, combined with deterministic procedural generation, to create a simulation of the observable universe. Billions of stars, nebulae and planets to see and even land on. The infinity of the cosmos, repr...