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Showing posts from August, 2022

Battlezone Fronteris: Nachmund review (fully painted)

The Battlezone Fronteris: Nachmund box spoke to me. "I could be a forward operating base for your space marines," it said. A credit card fuge immediately followed. Look, I know space marine FOBs are supposed to be brightly coloured lego bricks that fall from the sky, but this felt like a good fit for basic, prefab structures that (a) have narratively useful self-contained objectives and (b) could also fit other contexts, making it more multi-use. Which, given the price of GW terrain, is kind of a must. If you're wondering about whether you, too, would like this terrain in your life, this post will endeavour to offer some useful information.

40K Nano Campaigns: speedy fun

The thing about campaigns is that one can be daunted by the perceived work involved, and yet anyone who's played in a good campaign knows how much a narrative link from one game to the next really brings games to life. If you're a regular reader you'll know we have a persistent sandbox for our 40k games called the Eridani Sector; it's less a campaign than it is a setting. Individual campaigns occur within that sandbox, and become part of its history. When coming up with the individual arcs it's fun to think of big, ambitious conquests of populous worlds, integrating ground combat with fleet actions, Kill Team, Aeronautica Imperialis, and whatever else. Sometimes you just don't have time for that shit. This is where the nano campaign comes in. Three games is technically enough for a beginning, middle and end, so when my friend Dan and I realised we both happened to have a week off work at the same time, we made a point of booking a trio of 1K games, and decided w