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Showing posts with the label Frostgrave Warband

Frostgrave Captain

When the time came to add the tenth member of my  Frostgrave*  warband, I was originally planning to get a treasure hunter. I've got a bunch of knights, so something zippier seemed sensible. But then, I learned they had since released the option for captains: a henchman who gains experience and manages your warband. * In case you haven't heard of it, Frostgrave is a skirmish wargame set in the frozen ruins of the treasure-filled city of Felstad, where wizards hire a warband and go looking for swag. It's a nice, straightforward ruleset with surprising depth. It's designed to work best when played as a campaign, with each individual scenario being relatively quick to play. This provided the perfect excuse to pick up a slightly more swanksome chap than the rugged folk who make up my other soldiers. The model itself is Hasslefree Miniatures' Daev ( HFE010 ). It was a thoroughly enjoyable model to paint, and the sculpting of the face honestly astonished me. It...

Loyalty For Hire

This week I've managed to get finished a few extra henchmen for my Frost Grave war band. As you progress in Frost Grave you are able to hire additional minions to help with either finding of new treasures and artifacts or to fend off other wizards and their war bands. For my additions we have some hapless adventurers who are only in it for the money.   First up we have a Ranger. She's the nice outdoorsy type and enjoys walks in the woods, archery, and rustic haberdashery. Rangers have a good mix of speed, improved health, and ranged abilities.     Next we have added a thief to the war band. He/She (I honestly can't tell the gender from the model) is a fully paid up member of the thieves guild, and thus is contractually obliged to wear nothing but black. Thieves are slightly faster than you average pleb, but they don't have much more going for them. Their main advantage is they are cheap to hire.  Last but no means lea...

Frostgrave: The warband grows!

Jeff: Greetings fellow explorers of the City of Chilly Corpse Disposal Facility! We have been making a few more forays into the Frozen City and as a result my warband has grown even more than it was before. Time to share these bad hombres (and have a natter about winter basing at the latter part of this post). Owing to some well-applied violence and not a little luck in the early stages of the campaign I had wound up with what is colloquially termed All Of The Money. Thus I had much to spend to expand my warband and thought some pricey specialists would do the job. One barbarian, a templar and 2 treasure hunters later and the job was a good 'un. I've taken an inn (the "Ragged Duchess") over as my headquarters so I can have 11 fighters total in the warband and this fills all the slots. There's also the transient member of my warband, the model representing the succession of zombies all called Stinky Pete. First up we'll take a gander at the magnifice...

Frostgrave: They Came From Beyond!

Yes, like the tagline to a 50's movie this time we're all about things that "Came From Beyond!" as the other half of my Summoner warband coalesces into the world: One of the things about Summoners, I realised during playtesting, was you need a bunch of additional models. If you want a "lowest possible cost" warband, Summoners aren't it. But for me? Oh no, don't make me paint more awesome stuff... As I've tooled my wizard's spells up for being in the Summoner theme, I've got almost all of the ones that allow you to bring in other models for the warband: Summon Demon, Raise Zombie (yeah, still waiting on the zombie) and Familiar all bring extra models to the table. Initially I thought I'd just need one of each of the sizes of demon and a familiar because I'd been thinking of them like the zombie. You can only have one of those. But each spellcaster can control a demon so theoretically you can have two of each size of dem...

Frostgrave: Something Wicked This Way Comes...

As regular Bunker Dwellers will know, Maisey has been organising a Frostgrave campaign for a little while. We've done some testing, figured out warbands and got to painting. To my considerable surprise, I've come in last in the "race" to finish warbands. But finished I am! Sort of, nearly, you'll understand later... Thar they blows! A mean band of na'er-do-wells ready to take to the streets of the frozen city in search of riches and hidden knowledge that man was not meant to wot of. Mercifully no-one ever bothers to say what women may not wot of so my wizard is golden as far as the forbidden knowledge is concerned. Speaking of which... Meet Freyja Seshat, Elven (mostly) Summoner and five times winner of Head Covering Monthly's : Least Likely To Wear A Hat award. I had wanted an excuse to paint Hasslefree's lovely Semira Marise model for ages, with Frostgrave, I had the perfect opportunity. I knew the rest of the warband would be in practical,...

Frostgrave: the Thaumaturgist's Warband

Maisey has been organising a four-player Frostgrave campaign of late, and the prospect of a wizard-centric spiritual successor to Mordheim was more than a little tempting. We decided we’d do this aaaages ago but as with so much last year, it never materialised. Well by Jove, 2017 remains the Year of Finishing, and thus have I finished another project: my Frostgrave warband. As such, I thought I’d wurble about my spell choices, my henchfolk selections, and a wee sprinkling of each character’s background. The initial warband I won’t be reviewing the game just yet; we’ve played a few skirmishes and they were great fun, but I’d like to have a full campaign under my belt before presuming to have an opinion of any relevance. THE WIZARD This is Ilandrin. He’s convinced that other wizards are irredeemably selfish muppets, and if they’re allowed to plunder the ruins of Felstad then the prevalence of destructive magical duels will inevitably worsen, catching the common folk ...