Populating an army with characters who have names and personalities really brings miniature battles to life for me. But five years into using my Cobalt Scions Space Marines on the regular, it was starting to strain credulity that none of those characters had popped their clogs. Reasons not to kill off characters I will always be reluctant to kill off characters who have faces. I'd have to remove the head and paint a new face if I wanted to keep using the mini. I'm really proud of some of those faces. Then there's the characters, like First Sergeant Tyvus, who are helmeted but have their names lovingly painted onto their armour. Plus of course there's a question of how many emotionally distinct characters I can write for the same group of marines, and every time someone dies, I have to come up with something new. Now that there's a sergeant for all ten squads of the Third Company, plus all the command staff, there's a lot of individuals running around. Side note:...
Never is the distinction between painting for realism and painting for the tabletop more obvious than when it's time to paint some camouflage. Miniatures need to be readable from four feet away; relatively speaking that's like a commando trying to sneak up on someone in Elton John's iconic ensembles. Since we want our tiny tacticool terrors to look like they're ready to do the right kind of slaying, this means painting something that yearns to be camo, but isn't. I knew this to be true when I started painting three Eliminators for my Cobalt Scions. This didn't stop me screwing it up. I thought I was being clever. It seemed like a good idea to take the official camo scheme on the Eliminators, with all their sharp angles, but just change the colours to vaguely match my basing scheme, so browns and greens and greys. The original scheme. Copyright Games Workshop; used for illustrative purposes only to show the kind of shapes I used. This of course has been executed ...