They say a balanced game is good for both competitive and narrative players. This is true, conceptually, but as with all things it depends on the execution. With frequent balance updates, Games Workshop’s design studio have achieved an incredibly tight win/loss ratio across Warhammer 40,000's many factions. Moreover they have been tweaking individual units that see too much or too little time on the table. It’s an incredible effort entirely alien to the 40K of yesteryear, and in general I think it's great. Unfortunately win/loss rates and the frequency with which certain units appear in tournament lists are an incomplete picture. There’s no avoiding the fact that almost all the available data comes from the tournament circuit, so Games Workshop are in a tricky position, but I think one of the most consistent areas where I find myself disagreeing with their approach to balancing the game is when something is balanced at the expense of immersion. Take Space Marine Intercessors. ...