For the last year or so, we've been conducting an experiment: to what extent is it useful to have an ongoing warzone that enables an easy narrative context for games without having to come up with a whole new situation every time? We've had a persistent region of space for years, with all our campaigns becoming part of the region's history. That's nothing new, and it's still something that we keep track of on our campaign wiki. A specific warzone, however, is a long-running war between specific factions, enabling more focussed storytelling. You can read about the initial concept in this post from July last year . As such I'm not going to re-explain the concept, but instead talk about how it's going, both in terms of enjoyment and the emergent narrative. How well is the system working? The initial battles went very well for the Imperium, which gave us some concern that one side might run away with it, making the whole thing feel a bit futile. However, the rub...