Regiments of Empire Free
Company seem like the perfect opportunity to have some slightly bonkers models
sharing a movement tray. They aren’t members of the military, they don’t have
to have uniforms, and they don’t all have to be human. This here dreamy princess is an ogre known to his friends as ‘Puds’ (short for Puddings). He’s got a bit
of a sweet tooth.
He’s effectively unit filler –
taking the place of four free company dudes – and was an excuse to have a go at
painting a model I’d never painted before.
Mmmm, crusty blood. |
Whilst I like
elements of the ogre sculpt (the trousers and the mongolian boots are rather charming) the shoulders just look wrong. They’re
crazy angular, and have really obvious joins. On top of that, the muscle
definition is... enthusiastic. Well, if you don't like something, why not change it?
The shoulders got rounded off
and shaved down a little before the putty went on. I also added a full head of
hair, since I figured not every ogre could be bothered with a daily shaving
routine. Since Puds has spent pretty much all of his life wandering around the Empire, I figure he's just gone native with his beard styling.
And another thing: ogres have
hair. The models have moustaches, beards, top knots, and so on... but no
eyebrows. What, do they shave them off and eat them? Glue them onto rocks and give
them pet names? WHY DON’T THEY HAVE EYEBROWS?
Eye browed this! |
A valuable lesson was also learnt
concerning Vallejo paints: don’t water them down too much! I tried to turn
Cayman Green into a wash and slopped it over five layers of carefully blended
grey on Puds’ trousers, at which point it went gloss, hid all the paint
underneath it, and made me sad. In the end I just had to go back over the whole
lot and do it again. Vallejo: great colours, nice to use, just don’t employ
them as anything other than straightforward paint.
The Free Company so far. Woo eight models woo! |
Future plans for the rest of
the Free Company regiment include a bear, a glockenspiel, a sculpting armature
(yay masochism) and at least one model sculpted in 1985. I still have no idea
what I’m going to use for a banner. Might not take one. We’ll see.
~Charlie
I really like the ogre models, but I always thought something was just a little off about them.
ReplyDeleteNow, seeing yours with a bit more body fat filling in the definition between the muscles, that's what it was.
Thank you very much, your ogre looks great and I may have to employ this idea on my own when I get around to them :)
Thanks Stygian! I probably should've mentioned in the article that another thing I did was to smooth out the weird lumps on the forehead, since they made no sense to me.
DeleteExcellent work! Like you mentioned there's something not quite aesthetic with the ogre sculpts. Regarding your washes maybe go over with a matte varnish on the first layer and then rework again.
ReplyDeleteHeh, yeah I've used Vallejo's matt varnish to tone things down before, but I think I need me some Dullcoat. Either way, yes, I did indeed just paint straight over the glossy wash and that took the shine off the trousers. It was just a shame to have to redo something I'd almost finished.
DeleteGreat green stuff work, love this!
ReplyDeleteThanks Jugger!
Deletethat ogre my friend is immense! i may have to steal that idea for myself sometime!
ReplyDeleteWow, Puds the Ogre is great! I like how toning down the more outrageous gamesworkshop-y features actually enhanced the model. Will this inspire me to finally do something with my unopened box of Ogres? I hope so!
ReplyDelete(Sorry for resurrecting an old post. I just discovered this blog and I'm liking it a lot)
Thanks Andran!
DeleteThe notion of a whole unit of toned-down ogres is beautiful. And a labour of love. Doooo eeeeet.
I'm glad you're enjoying the blog - commenting on old posts is 100% welcome :)
The beard and muscle mods make this ogre stand out in a vast sea of bog-standard GW ogres. I will surely use this guy as inspiration for my own! Thank you!
ReplyDeleteWow, thank you Benvolio! Good luck with your own ogres :)
Delete