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He's a very Nauty boy!

Mark: As this is the year of finishing things* I decided to pick up two much neglected models I’d started some time ago: my two Gork / Morkanauts.

This is the rather sad state they were in in November.

Forgotten and alone

Adopt a Gorkanaut today.
Bad Bits

A lot of people dislike the Gokanaut / Morkanaut model (hereinafter referred to as a 'Naut) and cite its ungainly gait, dodgy balance and funny looking transport section. 
I’m happy with the general shape of the Gorkanaut. It’s the add-on bits like the extra big shootas, rokkits and force field that I really hate. All in all, It makes the 'Naut look like a McWarmachine.

Honestly, these bits are gopping. They give every appearance of being after-thoughts, added to up-gun the model and sculpted with an eye solely on keeping sprue space down. Compare the big shootas to the ones you get on the battlewagon sprue and you'll see what I mean. 

As per usual, I forgot to take enough photos during construction and painting. You'll have to use your imagination.  

Straight from the get go, I wanted to build these two as specialists. One would have all the stabby / smashy bits. This would be my Borkanaut.
The other would have all the sciencey / dakka bits. This would be my Dorkanaut.  
For future variations, see below**

But first, I had to get round the problem of the dodgy add-on bits. 

The Makings

For the Borkanaut, I added a gunner with a rokkit launcher from the Deff Dredd pack. I used a Warbike’s dakkaguns at the shoulder and mounted the skorcha and a ‘borrowed’ heavy bolter on the saw arm. I wish I’d had the shoulder idea sooner, as I’d have mounted the heavy bolter on the other shoulder for cleaner looking fighting limbs.
I wanted to make the Borkanaut look like it was running forwards with one leg off the floor. To this end, so I reinforced the left leg by inserting a steel rod as a splint through the leg and across the joint to the body.

Sadly, there was still too much flex across the upper leg, so the right leg still touches the floor.

The Dorkanaut was easier. The removal of the legs gave me the opportunity to mount some spare Baneblade sponsons on the side. The rokkits were spares from  from a Taurox. For the force field, I mixed up a Bastion’s lascannon with the included force field bits to make something that looked a little less ‘gaffer taped-on’.

I also replaced one of the claws with a rip saw from a Mega Dredd and changed the exhausts from the stock options to big rig style columnar exhausts. Although, in retrospect, the shroud placement makes no sense (but it looks sort of cool).

The Paintings

In terms of painting, the Dorkanaut would be Bad Moons (yellow) and the Borkanaut would be Blood Axes, which meant camouflage*** . In looking for inspiration for the camouflage, I turned to my favourite video game of all time and borrowed the camo pattern from a Super Pershing. I used the general scheme, but replaced the yellow with grey. 

The T26E4. As slow as my 12 step programme for tank addiction

This meant masking tape.
This turned out to be a massive faff.

Really, a massive faff. 
For both ‘Nauts, I wanted to use the hairspray method for chipping. This meant for the camouflage pattern had to be applied over a pre-chipped and sealed basecoat – otherwise the masking tape would rip off the underlying paint layer – not good.

I sprayed base-coats for both models and when I applied the top yellow to the Dorkanaut (Bad Moons Yellow from the 90’s) it went a bit, well, fluorescent. Possibly because the topcoat was on a rather dark yellow base-coat. So to tone this down, I applied a brown filter wash that brought more red tone to the model and helped to reduce the fluorescence. Using the filter also gave me the opportunity to add streaks in the drying wash (simulating rain washing dirt down the Naut) by removing paint in a downwards, irregular pattern with a clean brush.

This worked well on the yellow Dorkanaut. Unfortunately, this the chipping and proceeding weathering steps on the Borkanaut did remove some of the definition of the camoflague and left teh scheme looking a little dead and flat. 

I used weathering powders to help tie the models to their bases - which had been built to resembel ruined city. I applied them by flicking the powders onto areas which had been painted with AK Pigment fixer. I made a conscious effort not to overdo the powder weathering as I wanted these models to look like they were crunching over dry concrete rather than through a soggy swamp.

After this, I forgot to take photos, so here we are, with the finished articles. Not quite what I hoped for, particularly as the Borkanaut looks a little 'flat' but I’m happy enough.

Activate maximum science!

Problems with depth perception can be overcome with more Dakka. 

Problems with anything else can be overcome by hitting it very hard. 

Private Disposable got in the way. 

So that's it. I learnt some new stuff, although I’m still a bit shaky with hairspray chipping. I sometimes find that paint sloughs off in massive sheets, and sometimes it won't come off with an angle grinder. 

I will be doing camo on an Ork vehicle again, as I really like the contradiction. Although next time I'll either use a much simpler vehicle or blu-tack. 

Now to come up with a model for a Blood Axe Warboss.

Will I be making any more? 

No. For two reasons. 

Firstly: Although I like converting things, I don't like having to be forced to do it to get round really cheap and nasty components and an overly busy model. 

Secondly, I can’t remember what I paid for these two (because I bought them some years ago) but the current price point for 'Nauts is a bit silly. A Gorkanaut is only £5 cheaper than the Stompa. Honestly, I'd much rather buy another Stompa - it’s a more satisfying, bigger, and more coherent looking kit Plus the Stompa kit is so much better for conversions and it gives up a huge amount of spare parts. 


I made this.

*Er, that was last year. (Ed)

** Another would have all the eating utensils, this would be a Forkanaut. A different one would have a falconry on board, which would be my Hawkanaut. One would fire ninja attack pigs, this would be a Po... (That’s enough variations. Ed).

*** I wonder if they know how funny this song is?


  1. Okay first things first... I've just spluttered my tea all over the keyboard. I haven't laughed so much in ages, it was the `explosives tied to a close combat weapon ...' that really got me.
    I really like the realistic finish with the grime, dirt and mud. If only GW would manufacture a line of `Orcs in Spaaccceee' that were actually evil looking ! Sort of Lord of the Rings films Uruk Hai with guns.... and robots!!

  2. T26E4 bad!! You should try a KV2, a house on tracks, takes forever to get anywhere. Aiming time that my granny, if she were alive, could beat. But when it hits mmmmmmm

  3. Thanks Phil, its really good to hear that someone's enjoyed my post. Sorry for the tea. Hope it was Yorkshire tea you were drinking, or Co-Op 99 Tea - that's really good.

    I think the weathered and grimy, partially realistic approach gives a model much more visual heft than the day-glo schemes favoured by GW. Saying that, I do understand why they take their approach. If you want to read more, try Michael Rinaldi's 'Tank Art' series (esp volume 1) or 'Imperial Armour Model Masterclass Volume 1' from Forgeworld. Both are really good intros into realistic weathering and painting.

    As for the Super Pershing. I have a love/hate relationship with that tank. Basically, it works best as a noob farmer, but then suffers at the hands of experienced players - especially when facing off agaionst tier 9s.

    I've never got on that well with the KV2. Maybe is too stronk for me, or punishes capitalist runnink dogs.

  4. To be fair, i'm perfectly fine with rokkit launchers on the close combat weapon, as they are orks and it pretty much guarantees that they hit something.

  5. Nothing guarantees that an Ork can hit something. Your average Ork couldn't hit the side of a barn from inside the barn.


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