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Showing posts with the label Repulsor

So long and Tanks for all the brass

So, I mean, hobby progress: I have just wildly increased my Raven Guard tankage by adding two Repulsors to my army, one regular and one spicy.   But that’s not specifically what I brought you here to talk about today.  Let's talk about the downsides of modernisation away from brass. So a little known fact about brass is that it’s naturally antibacterial, so all the old brass doorknobs we used to have were actually really good at preventing the spread of disease…  hang on, sorry, wrong brass rant.  I’m trying to talk about etched brass.   Foregworld etched brass Not-Forgeworld etched brass Back when GW leaned more heavily into non-plastic products and also customisation and conversion was a bigger part of the hobby, Forgeworld used to produce these lovely sheets of acid etched brass that you could cut out and stick on whatever.  Ideally suited for flat surfaces, although depending on the shape sometimes you could also bend them onto e.g. shoulder p...

Painting pale skin without highlights

Today's post is a bit of a medley. I'm working on expanding my Cobalt Scions Space Marines for a campaign, and so for your viewing pleasure, I bring you: (1) an Aggressor/Heavy Intercessor kitbash, (2) a quick but kinda nice pale skin painting method, and (3) my joy at building and painting a stripped-down Repulsor. Kitbash: Heavy Aggresstercessors Blingwangs, paunches and cowels are among the details on Aggressors that I'm not wild about. Questions might be asked about the wisdom of attaching firearms and ammo feeds to a melee weapon , but err.... welcome to 40K. The main problem here is indisputably the chunk of metal swinging between Aggressors' legs, rather than the waterline conceptual hole of Boltstorm Gauntlets. Don't worry, I fixed it, by doing possibly the most expensive kitbash in my collection. The fruits of my highly affordable labours can be seen above. Here's a shot from behind: Note that I clip off the leg cables on Gravis armour, because that...