Before
I get started on a Warhammer scenario whot I done wrote, I shall begin with an
update on le campaign preparations. Given how enthusiastic my last post’s
sign-off was about getting my Hochland army ready for the campaign, it’d be
embarrassing if I’d since sat on my hands and tried, unsuccessfully, to twiddle
my thumbs. Fortunately, over the weekend, here’s what I got done:
-
Assembled the warrior priest.
-
Assembled the final ten handgunners. There’s a blind man. No, it wasn’t a
mistake.
-
Finished assembling the volley gun’s base/crew.
-
Started conversion work on the wizard. Right now, she looks... bald.
The
learning point? Hobby begets hobby. Painting Captain Brandt got me more
fired up than a buffalo sitting on a Catherine Wheel.
Speaking
of Captain Newandshiny, Maisey and I pulled a fun little skirmish scenario out
of our collective posterior, and it was a good time. I thought I’d share. If
you happen to have an army of undead at your disposal, then yay. If you don’t,
maybe just take this as inspiration for some oddball scenarios of your own.
Dragomir and Filthy Bogdan maxin’ in the Garden of Morr. |
Vampire Hunt
A vampire has taken up residence near a
small town and is preying on the locals. It falls to a small band of heroes and
soldiers to find and slay the monster, but their task is a tough one. So long
as the vampire remains concealed, he can raise mobs of undead minions and send
them against his foe with impunity. That said, escape is not an option for the
vampire now that people are aware of his presence; he will have to kill off his
hunters lest they spread word to others in the area. For both sides, this is do
or die.
THE ARMIES
Aside
from a dribbling assistant (a ghoul is ideal) the hero-level vampire is alone
and on foot. S/he is assumed to be a level two wizard who automatically knows
the spells Raise Dead and Invocation of Nehek. Besides that, they
have whatever equipment is depicted on their model. The hunters’ force may be worth
up to 250 points, and may take whatever models they wish. Minimum unit sizes do
not apply when selecting your troops. Taking three archers, seven swordsmen and
a knight to accompany a few heroes would be perfectly acceptable.
THE BATTLEFIELD
You
will need a 4’x4’ table with the outskirts of a village on one table edge. This
is where the hunters will deploy. The vampire player then places 2-3 pieces of
scenery in which a vampire could have made their lair – graveyards, wizard’s
towers, haunted mansions and ruined chapels are all ideal. You should then fill
the rest of the board with as much scenery as possible; this is not a
battlefield, after all.
Bing-bong. Hello! Can I interest you in the Hochland State Pension Scheme? No? That’s fine, thank you for your time, madam. Also, is there by any chance a vampire in there with you? |
DEPLOYMENT
The
vampire player doesn’t deploy, rather, they secretly note down which piece of
scenery the vampire is lurking in. The hunters then deploy in a small group on
the outskirts of town, no more than 12” onto the table.
Captain Brandt and his men leave the outskirts of Lüthorst thinking that everything’s fine. Thirteen of them, and one vampire. What could possibly go wrong...? |
FIRST TURN
The
vampire gets the first turn.
GAME LENGTH
The
game is likely to last many turns, but each of those turns should be extremely
quick. It is best to play until either the vampire or the hunters are dead, or
to stop at a time limit agreed by the players.
VICTORY CONDITIONS
If
the hunters are wiped out, the vampire wins. If the vampire is slain, the
hunters win. Any other result is a draw.
SCENARIO SPECIAL RULES
Skirmish
All
the models in the hunter’s force behave like individual character models, meaning
that they can freely join up to form a unit or disband to work as individuals. Furthermore, none of the units in this game represent serious line units, but people (or monsters) standing next to each other. Nothing but the wounds caused during a round of combat count towards the combat resolution.
In hiding
The
vampire begins the game hidden in one of the potential lairs, as mentioned
above. S/he is only revealed if and when one of the hunters enters their lair.
Note that it is therefore only possible to discover the vampire during the
Remaining Moves sub-phase, meaning that the vampire may not be charged during
the turn in which they are discovered. Once discovered, the undead player places the
vampire (and their dribbling assistant) anywhere within or in base contact with
their lair. Alternatively, the undead player may choose to reveal the vampire's location during their own turn, again during Remaining Moves.
Saturation of Dark Magic
The
vampire has chosen their lair well; it is an evil place ripe with the stench of
death. Whilst within their chosen lair, the vampire’s spells have a range of 36”.
So long as the vampire only uses 4 power dice to cast a spell, they will not
suffer a miscast even if they cast with irresistible force. If there are no
summoned units on the table, the vampire may cast Raise Dead twice in the same magic phase. Moreover, summoned units
of skeletons may be raised beyond their starting size.
...that. That is what could go wrong. |
Designer’s note: why have we given the
spells such a huge range? Because misdirection is the vampire’s primary tactic
for survival. Your ability to keep a poker face as the hunters approach your
lair is paramount, as is your ability to look upset or nervous when they
approach one of the ‘lairs’ full of nothing but a bucket of red herrings.
So
there you have it, folks. Maisey and I played this the other night, with
predictably hilarious results and lots of dribbling assistant impressions. A
noble band of adventurers fighting off waves of zombies and skeletons felt like
classic fantasy, but when said noble adventurers were getting overwhelmed by
brain-hungry corpses as early as turn two, I started getting nervous. The end
result, however, was so entertaining that I’ve a mind to write it up as a
battle report. Suffice to say, it wasn’t over by turn three.
If
you have any thoughts, questions or comments on the scenario, I’d be interested
to hear them!
~Charlie
That sounds really fun. I reminds me of one GW did when they released the DOW characters; Johan and Wilhelm. Looked like fun, but this scenario sounds like a great alternative to a big game.
ReplyDeleteAnd I feel a battle report is required, dear Sir! ;)
Then a battle report you shall have, sir. :)
Delete