You have been told of the Inquisition; that shadowy organisation which
defends Mankind and the Emperor from the perils of heresy, possession, alien dominance and
rebellion.
You have been told the Inquisition are the ultimate defence against the
phantoms of fear and terror which lurk in the darkness between the stars.
You have been told the Inquisition are the bright saviours in an eclipse
of evil; purest and most devoted warriors of the Emperor.
You have been told the Inquisition is united in its cause to rid the
galaxy of any threat, from without or within.
Everything you have been told is a lie!
These are the first
words written in one of my favourite games that GW has ever released.
Inquisitor was a sea change in direction and style in game design for them, a “narrative
wargame” it had no points values, no missions and a bewildering variety of weapons
and equipment – all of which made a difference to how your characters could
perform. It was the most detailed wargame I had ever played – more of a
roleplaying game really – and still has one of my favourite close combat
systems, it can model everything from a fist fight to a clash of power sword
vs. force halberd and do so all satisfactorily. It also came with the
Eisenhorn series which was a massive inspiration and is still – I think – the best
books black library have released. We played a ton of it back in the day and
the freedom to expand the universe of warhammer 40,000 beyond the battlefield
was intoxicating and inspirational.
But there was a teensy,
tiny problem. It was played with 54mm models. Fantastic miniatures, lovely
sculpts – for the most part – but the lack of a wide range made it tough to
create much variety without prodigious skill. There was an even bigger problem
too, scenery. We all had 28mm scenery but with the models being twice as large
it meant that you needed a whole extra collection of scenery or go back to
piles of books. Slightly dissatisfactory. Recently we have been debating a
solution, drop Inquisitor from 54mm to 28mm.
Of course, it turned out
that we hadn’t stumbled on to the last original idea; there is already a large
and growing community of people playing what they call Inq28 (link follows
through to a nice hub for Inq28 sites). We needed to get in on the action.
The Plan:
We are going to try a
very different way of playing these sorts of roleplaying/narrative wargames. We
are all going to be players and we are all going to be GMs. All of us are going
to make a warband (roughly 3-8 combat figures) and ALSO, we are going to make a
set of adversaries and adventures for the others to fight. We will have our
very own sandbox and will populate it with bad guys, plots, schemes, cults and
the like. Our Inquisitors will just be far too busy to investigate our own
adventures. We’ll share the stories of our adventures and will build the
sandbox into a nifty little setting all of our own.
Preparation and
planning:
Charlie and Maisey are
currently hammering out the rules we’ll be using, there’ll be more on that
later I have no doubt. I took on the challenge of crafting the bare bones of
the sandbox. A small subsector of the Segmentum Pacificus called Cetus.
I’ve written a paragraph
of flavour text for each inhabitable system in the style of a Navigator’s
encyclopaedia with just enough information to tantalise as to the possible
adventures available. Each GM will then flesh it out nicely as they write
adventures, create settlements, NPC’s, histories and dread activities. Should
be a laugh! Below is presented the Navis Nobilite guide to the sector along
with some prettied up prop versions if anyone wants them! We’ve got parchment
pages and also a computer printout at the bottom; I just couldn’t decide which
I preferred so you got both! Enjoy:
Navis Nobilite reference
document
Being a Gazetteer of the
Cetus Subsector of the Segmentum Pacificus.
The Cetus (Kay-tuss)
subsector is an oft-overlooked area within the Segmentum Pacificus - no great
crusades or widespread conflicts have swept through the area since the The
Macharian Crusades reunified the Segmentum. As a result it is largely ignored
by the more bombastic histories. It is too close to the Halo Stars for Terra to
truly trust it with the more important assets and too far from Hydraphur to be
closely monitored. However, the unrest currently sweeping the Segmentum
Pacificus is causing broad Inquisitorial scrutiny to be cast upon Cetus for the
first time in centuries. Take caution when trading that you do not draw their
eye upon you.
Systems of the Cetus
Subsector:
All systems described in
terms of their primary habitable world – named for the system, unless specified
otherwise. Uninhabitable torrid inner planets, Jovian exoplanets and frigid
planetoids are ignored unless specifically occupied to a significant capacity.
Cetus Major:
Cetus Major is the
subsector capital and the administrative centre of the region. Its primary
habitable world is in
the process of advancing from a Gamma-type civilised world to an Eta-type Hive
world with the constant expansion of its largest city. As a result of the
thirst for raw materials for building and to improve the docking capacity for
spacefaring vessels, the two airless moons are being heavily mined, militarised
and undergoing geoplasty to become a pair of giant orbiting space docks.
Dheneb:
Once, Dheneb was humid,
green and verdant. Now it is a dead world. Cometary impact triggered a global
extinction event, and the planet is now a dusty rock. Nonetheless it possesses
an atmosphere, and the lost forests have left staggeringly rich fossil fuel
deposits. The mechanicum have claimed the Dheneb system for their own and the
Administratum of Cetus Major are happy enough with the tithes of promethium to
let them have it unopposed and unmonitored. It is for all intents and purposes
a protectorate of Mars not Terra.
Diaphone:
Sparsely populated
agrarian world with extensive oceans and abundant sea life. Primarily engaged
in exporting foodstuffs to Cetus Major and Dheneb. Particularly famed for its
clams.
Machadon:
One of the many worlds
named in honour of Solar Macharius. Simple Gamma-class civilised world, only
point of renown is the gleaming Macharian Cathedral in the capital decorated
with the embedded shell cases of a million regiments recovered from the battlefields
of the Segmentum.
Ariscone:
Were it not for the
planet’s incredible mineral wealth, the Imperium would abandon Ariscone - it is
infested with a silicon-based termite-like species roughly the size of a grox
and utterly inimical to human life. The termite hives dot the landscape and the
alkaline rain that sweeps the storm-wracked skies can turn the unwary to soapy
bones. Mining and mercenary corporations run Ariscone and try to extract as
much wealth as possible before the conditions and wildlife force them
off-world. Most of the administration of the world takes place in the Ariscone
Orbital, a large space station in geostationary position over the Northern
Pole. It is a bustling and borderline-lawless place.
Baeten:
Baeten was a fairly
ordinary, post-terraformed world before Ariscone was prospected. As the
nearest world to that
hellhole it was ideally placed to take advantage of the vast mineral wealth
being generated by the mining companies. Unregulated growth led to old plants
and refineries being abandoned in favour of new ones. The industry moves on and
leaves behind it the poisoned skeletons of factories, refineries and ore
processing. Where the manufactorum guilds are in operation, Baeten is a
thriving, Imperial world. The abandoned sectors – referred to as NoGo in the
local patois – are sinks of poverty, gang violence and anarchy. Avoid.
Mira:
Mira is the gatehouse to
the Cetus Nebula. It is a civilised world trying to grow and develop but its
extreme proximity to Mu-814 and the disruptive radiation pulses mean that it is
harder to attract business.
Mu-814:
Mu-814 is a pulsar
called the Cetus Lighthouse. It can help to determine the truth of Empyreal
Mirages on the route in to the subsector.
Paracus:
Paracus is a ghost
world. Haunted, even, if you believe the rumours. Once it was a thriving
Imperial Feudal world with designs on urbanisation and industrialisation. Then
a contagion spread through the population. Panic and rioting killed hundreds of
thousands. The Imperium evacuated the Ecclesiarchy and the Administratum and
then placed the planet under quarantine interdiction. The interdiction is due
to lapse in fifty years.
Cetus Minor:
Cetus Minor is at the
heart of the Cetus Nebula and is the centre of the rimward cluster that makes
up the furthest reach of the subsector. As a result, despite being a minor
Industrial/Civilised world it has become an important administrative hub for
the Rimward cluster and is considered second only to Cetus Major despite other
worlds being richer or more suitable.
Menkar:
Agri-world, investigated
twice for importing illegal xenosform crops.
Rho-12:
Has no habitable worlds.
One rocky exoplanet has a large Imperial research station investigating the
Cetus Nebula for interesting and lucrative phenomena. It is hoped that it will
rival the Piscean nebula where gaseous tritium and heavy metal dust clouds made
the Rogue Trader Brassrick his unimaginable fortune. It is rumoured that it is
also a long range listening post and intelligence gathering operation for the
Ordo Xenos regarding the Halo Stars.
Eta-459:
Penal Colony. The only
habitable world is a dead rock with a barely breathable atmosphere. Rumour
indicates that the high fatality rate covers the sale of prisoners to
unscrupulous captains from Erydimae as either pressganged crews or as slave
cargo…
Erydimae:
Erydimae has made quite
an industry out of being a waypoint for ships heading out into the Halo Stars;
you will not find a better or more attentive resupply and dry-docking centre in
the sector. Its labour, though, comes from alien and mutant ghettos. Cetus
Minor turns a blind eye to the goings on there as the above-required tithes are
welcome. Cetus Major, though, is starting to worry that minor abhuman missions
and embassies are becoming settlements. A clash is imminent and inevitable.
Tread carefully.
Rift:
Rift is a garden world,
the most rimward of the Cetus subsector and thus closest to the Halo.
Civilisation hasn’t
advanced this far but the abundant animal life and the large carnivores that
prey upon it are a common resource for hunters and rogue traders.
And that is it! Expect a lot more from this over the next year. Exciting times.
TTFN
And that is it! Expect a lot more from this over the next year. Exciting times.
TTFN
I do like all of this.
ReplyDeleteWell I like both of them, each style could correspond to a faction/section of adeptus. (Maybe the Ecclesiarchy or Adeptus Mechanicus for the first one and the Arbites for the second on).
ReplyDeleteHow did you make that map? I'm actually planning a campaign for Black Crusade and I like this kind of support!
I used Photoshop CS3 (there are other cheaper versions that do most of what it does). Essentially the process I went through was:
Delete1) find a constellation that you like the look of, in this case Cetus.
1a) Find a nice parchment (MyFreeTextures is ace for this)
2) Overlay a new layer over the constellation image and tag each star with a nice elegant star brush. Use a dark brown to indicate faded ink
3) add the names and other details.
4) drop the opacity of the stars and text 15% or so to let the texture of the parchment show through.
5) dump the original constellation image
There is more to it, but that will give you a very satisfactory result for minimal effort.