Hello again,
and welcome to an army showcase for my Skaven. I've written it in two parts. Part one will consist
of rambling, mostly inspired by Maisey’s discourse about why
we do what we do. Part two will be the actual point of this post – which is
for me to show some rats.
Part One - What makes you tick?
In the last
blog post, Maisey examined what it was that made him go down the hobby routes
that he did, which got me thinking about the hobby choices I’ve made. So I thought I'd pontificate on this for a bit.
I have two
armies; Skaven for Warhamster and Orks for 40K. In both cases, I started small
with the intention of creating a defined nuclear army and then got totally
carried away.
My time is limited,
so it is likely that I will stick with these two armies for the foreseeable
future.
What was it that made me go mad on just one army for each system?
Well its not that
Skaven and Orks are the only armies I would ever
consider buying and building.
Indeed,
there are armies that I could quite happily (with time) get involved in. These
include but are not limited to: Dark Eldar, Empire, Ad Mech, Chaos Dwarves and
Astra Mili-Copyright-Friendly-tarum.
On the
flip-side, there are some I will just never get on-board with, including Space
Marines, High Elves, Eldar, Lizardmen & (modern concept) Grey Knights.
So why is that?
Well. I
think there are three key areas of appeal for a gamer / army collector. I have
assembled these into a handy Venn Diagram.
And I think
this needs a little more explanation, and much of this will be important to a lesser or greater extent depending on who you are. However, this is what is right for me.
Models
I like an
army to have a good range of contemporaneous models with a consistent design
language and interchangeable parts. The army must look right, make sense, convey an
element of danger or cool and be visually interesting to look at. The range
must allow me to make it my own through conversion or customisation and mustn’t
be too derpy.
Caption: "Did someone say too derpy?" Inner Caption: Christ Mark, you're a grown man. |
Fluff
There has to
be an emotional hook for an army, and it doesn’t need to be the same for each
player of the same army. This hook could be pride and loss (Dwarves), desperate
battles against overwhelming odds (Space Marines) or it could be the concept of
existential horror (Tyranids).
Whatever the
hook is; If its done well it should make me curious about the army, engage with
the politics or motivations of the army and allow me to ‘believe’ the army on a
more intuitive level. The best fluff will not only give you information about
the army in particular but will inspire and give you the latitude to go in new
directions or create new things with that army.
I don’t
think you need to necessarily sympathise with your army, as long as you
understand its motivations. I mean; what sort of backstabbing, morally vacuous,
treacherous weasel could sympathise with the Skaven?
Insert politician of choice here. |
Playstyle
Finally, there’s
the question of how the army plays. This is a lot more personal than the other
two as it links into balance. Now personally, I don’t care too much whether an
army wrecks face or not, as long as it isn’t completely useless. Others will have
a much harsher view of this as they’ll be looking for armies that can cut it at
the bleeding edge of ÜberKäse.
For me, I
like armies that have a lot of different options, allow you to field many different
units and have a random (especially a comedically random) element. This fits
both the Skaven and the Orks very well indeed. I’m fervently hoping that the upcoming
Ork Codex has expanded rules for the Shokk Attack Gun – It doesn’t need the eight
pages of rules it originally had, but it needs more than what it has now.
TLDR, why Skaven?
They have
good models, which I can convert. They are twisty, treacherous little bastards
who love to plot against their own allies and will always be the cause of their
own downfall. If you can take the odd mishap* and snigger in gleeful delight
when one of your dirty trick does pay off**, they are the army
for you.
Part Two - Build a better mantrap!
(Jesus, finally)
This is the
complete army. I think it tots up to around 4,000 points in total and has
around 400 models (of which most are clan rats) in it.
The Concept
In short,
the grand general, Lord Voltik is a megalomaniacal evil scientist with a proclivity
for metallurgy. His raison d’etre is the development of a new type of steel for
his army that will allow his Warlord Clan to deominate the region and bring him
(by force and stabbing and forceful stabbing) up to the table at the Council of
Thirteen. As such, the army has a bias towards Clan Skyre tech. Plague monks
are not represented because (insert handwavey fluff reason here) the plague
monk models are crap.
The army is
going to be red, because I like red. Analyse that Freud.
The Core
240 Rats. We're going to need a bigger room 101. |
There are a
lot of Clanrats in this army, which I see as only right and proper. A horde
army should be a horde of filthy shod, otherwise it’s not a horde army.
I’ve tried
to differentiate certain units with the use of standards and dress markers at the
corners. The Stormvermin have banners at the corners – an idea I got from the film
‘Kingdom of Heaven’ between fits of Orlando Bloom induced narcolepsy. This is
to make them look more Leet.
The furnace
guard are Lord Voltik’s usual unit and are corner marked by braziers and a brazier standard instead of a banner.
The Best of the Shod. |
Furnace Guard |
The Conquered. Grotty in green. |
The Characters
The main characters
are split into the Warlock Engineers and their hired help – the Warlords.
Voltik is the
brains of the outfit whilst the Warlords (Voltik and Ektrikk) provide the fighting
experience and the competence. Then Sh!twhiskers comes along and ruins everything.
Lord Voltik, with his assistants, Chudders and Fronkers. |
The Warlords, Skivvit Backbreaker and Ektrikk. |
L to R: Sh!twhisker's apprentice; Blevvy. Sh!twhisker's familiar; Lord Provost Percival Cholmondely Fetheringston-Warner IV. Finally, and least; Sh!twhiskers. |
Why no-one within
the clan has yet killed Sh!twhiskers is not certain. Certainly, he would be
more use dead than alive in most of the battles in which he has fought. It
might be because he knows the secret for brewing Skavenbrew or it might be because
his indescribably irritating familiar, Lord Provost Percival Cholmondely Fetheringston-Warner
IV might end up latching on to someone else in the event of Sh!twhisker’s death - which no one else could tolerate.
'Chatty'*** the assassin. |
The Contraptions
Guaranteed to kill anything they hit. Sometimes this is even the enemy |
The plagueclaw
catapult has been converted to be more mechanical and now runs off a steam
piston rather than a heavy weight. The warp lightning cannon has had minor
conversion work to look a little less flimsy.
These
contraptions are guaranteed to let
you down when you most need them to work properly. Invariably, this is
Sh!twhisker’s fault.
The Monsters
Master Moulder: Doc Choppit. |
The rat
ogres are conversions from the Island of Blood boxed set as the older rat ogres
are awful models and the wolf rats are pretty much stock, with the exception of
a couple of head swaps.
Note for
Polish readers: I didn’t realise Łódź
was a place until I ended up going there for work a couple of years after I
painted the Wolf Rats. Sorry. The city centre is pretty, and I saw absolutely
no gigantic killer rat/wolf animals whilst I was there.
What's Next?
Well, the death of regimental Warhammer has damped my enthusiasm a bit, but I still have plans and these include:
- Expanding Doc Choppit's menagerie and experimental creatures.
- Adding more artillery
- Adding a battle standard bearer.
- Making some good scenery.
- Recruiting a competent wizard
- Secret plans
- More secret plans
- Cunning and secret plans
- World Domination
* Like losing 17 Clanrats in your magic phase to a miscasting Sh!twhiskers then losing another 32 Clanrats in your shooting phase to your own weapon teams. If you can't take a joke, don't play Skaven.
** Like when your opponent loses half his elite troops in turn 1. Snhhk snhhk snhhk snhhk! If you can't take a joke, don't play against Skaven.
*** A name given to him by Sh!twhiskers. Sh!twhiskers is devoid of many talents which he believes he possesses. Humour is just one of them.
Excellent post, loved reading it and models look fantastic. I think AOS lost some of the appeal that massed ranks of WFB had for me, but I guess the entry level for new gamers is a lot less!
ReplyDeleteThanks Siph. I’m glad you enjoyed it.
DeleteI have mixed feelings about AoS. Whilst I mourn the loss of the Old World and it’s deep and rich fluff, I’m happy that AoS is working out better for GW. Certainly, the entry requirements for new players in WFB were becoming increasingly tough in terms of buying and painting models.
I might revisit AoS at some point in the future, maybe if it goes through another iteration.
It’s great to read about your motivation for collecting an army and the snap shot of each unit was fun. Was s@#*whiskers named because he has a tendency to be obsequious in the presence of powerful Skaven?
ReplyDeleteI have a Skaven army of similar size, still on sprues, that was bought to fight against my High Elves, but once AoS launched, I lost all motivation. One day...
Cheers Stephen, I sometimes do things without really thinking about why I do them. It’s sometimes useful to take a step back and think ‘why?’
DeleteGood thinking about Sh|twhiskers’ name. I shall definitely pretend that I thought of that first! His name really came about because of his tendency towards being utterly, well, Sh|t; either exploding on the battlefield or running away with a suspicious stain on the back of his robe.
Good luck with the Skaven army, I might do a post about speed painting at some point as having a recipe for getting rats smashed out quickly was a massive help to me.
Great looking army and there are still WHF 8th edition events about. Not many I admit but the players are still out there.
ReplyDeleteThanks. Glad you liked it. I’ve never been to an event as such. Maybe I should find one to get along to.
Delete