In recent times two things have happened. Firstly, but chronologically second, we have gained a new codex for the Thousand Sons. The codex is actually quite good. Positives include more wounds for your Arcana Astartes and the daemon engines gaining some extra shooty points. Negatives include no actual daemons in the book and you can no longer take hordes of minions. Which to me is a downside as I liked the image of a powerful sorcerer kicking about a mass of expendable underlings towards the enemy. Also gone are the stratagems that allow you to mutate models into daemons or spawn. Do not despair, this is now part of the crusade rules. In fairness I think this is probably a good thing, partly because it probably takes longer than a single game turn to mutate, partly it is also fairer for those of us who don't have the spare models kicking about to spontaneously drop in a Daemon Prince because of a lucky roll. Other things include a whole load of new rules for Cabbalistic Rituals, Infernal Pacts, Cults, Legion Command, Crusade, and a few other things. Lots to get my head around. Which I will, one day, maybe...
Secondly and more importantly (and also technically this happened first) we've been allowed out to play again. My hobby is fuelled by direct interaction, that is to say gaming, with people, in real life. So actually getting out of the house and playing again has put a little fuel in the tank.
|United Colours of Tzeentch|
|Little Miss Crab Face|
After that each model was hit with some selected dry brushing. Since these models have such a pronounced texture it works really well to build up the layers. Little Miss Crabface's body shows this well with the change between teal to a pale bone in places.
Once all that was dry it was time to pick out a few details, and in the case of Hector The No Longer Well-Endowed, I broke out the technical paints just to make his skin look extra sore and painful. I can't imagine having various spikes and blades popping out here, there, and everywhere being very comfortable.
|Hector The No Longer Well-Endowed|
Basing. The basing is sand, painted to look like sand.
Ah, the spawn kit. Always fun trying to put one together thematically as if it had a sense of movement without making it shite.ReplyDelete