Phobos armour: sleeker. Sneakier. JUST AS BRIGHTLY COLOURED. The first time GW put out a unit wearing Phobos armour left me decidedly confused. The Phobos-clad Reiver squad was depicted wearing bright blue heraldry so they didn't seem like stealth troops, but were instead... terror troops? I'm sorry, aren't marines terrifying by default?
It didn't help that the greaves made me think of cargo shorts and skater shoes. Those Reivers would love to help purge the galaxy of xenos, but sorry, they're too busy doing radical tricks in the nearest halfpipe.
It was only when the rest of the Phobos stuff dropped that my attitude started to soften. Ohhhhh, they're stealth troops, they've just been painted in bright colours because Flames Orkshop.
I started to imagine how these tacticool idiots would look if painted in more drab colours, and I liked what I was imagining. So much so, in fact, that I recently bought a box, built 5 Incursors (albeit without the Geordi LaCyclops visors) and painted up a test model.
Bit sneakier, huh? I'm not claiming I'm being original here; I've seen other people do it as well. I just had fun adapting the insignia established on the rest of my army and muting it somewhat. Arguably the big blue fist is still a reach, as is having any metal surfaces, but gimme a break. I'm trying to strike a balance between "sensible" and "looks good on the table."
The chapter badge background has been shifted from white to mid-grey, the bright company kneepad knocked back to a darker tone, and the squad markings on the right pauldron just became black numerals. I also avoided having any glowing lights anywhere; the eye lenses and big honkin' gun sights are both red glass instead.
The red knee pad means he's from the 3rd company, just like the rest of my Cobalt Scions army so far, and the number 3 is his squad number. Primaris marines can switch armour between deployments, although I imagine the 10th Company Vanguard are the Chapter's stealth specialists and really don't leave home in anything other than Phobos plate.
If you're curious, here's the step-by-step:
- Prime spray Mechancicus Standard Grey
- Basecoat Vallejo German Fieldgrey WWII (model colour no. 70.830)
- Basecoat black areas Citadel Contrast Black Templar
- Basecoat black areas Citadel Corvus Black (including squad number on right pauldron)
- Highlight black areas Citadel Eshin Grey
- Edge highlight black areas Citadel Dawnstone
- Dot highlight black areas Citadel Administratum Grey
- Recess shade/line in black areas with Citadel Contrast Black Templar
- Basecoat left pauldron Citadel Dawnstone
- Paint chapter icon with Citadel Macragge Blue
- Basecoat metal areas with Army Painter Gunmetal
- Shade metal areas with Citadel Agrax Earthshade
- Shade metal areas with Citadel Nuln Oil Gloss
- Highlight metal areas with Army Painter Shining Silver
- Basecoat left kneepad with Army Painter Chaotic Red
- Highlight left kneepad with Citadel Mephiston Red
- Add squad number to left kneepad with Citadel Dawnstone
- Black out lenses with Citadel Corvus Black
- Highlight lenses with Citadel Evil Sunz Scarlet
- Edge highlight lenses with Citadel Wild Rider Red
- Glaze lenses with Army Painter Chaotic Red
- Add white dot to eye lenses if desired
- Gloss varnish lenses
- Highlight and add chipping to armour with Vallejo Green Grey (model colour no. 70.886)
- Line in recesses of armour and chipping with Reaper's Brown Liner
- Add Army Painter Gunmetal to centre of particularly big areas of chipping
- Add Citadel Typhus Corrosion to boots/ankles
- Base with Citadel Stirland Battlemire texture paint
- Drybrush & rim base with Vallejo Game Colour Earth
- Drybrush base with Army Painter Skeleton Bone
- It's flockin time.
I think I went overboard on the chipping, but otherwise I'm pretty happy with how this looks. Now to paint the other 4 so he can get on a table and be... marginally less effective than my other troops units, but way more tacticool. And radical.