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The Forms of The Beast. Genestealer Cult #9 - Patriarchs, Abberations and Familiars

While the human-ish faces of the Cult are the Primus, the Magos and the other specialists, there is only one spider at the heart of this web. The originator of the horrifying infection that sparked the growth of the Cult. The Patriarch. Yes, I know there are two of them, patience, I'll get to that...

The Crooked Hand Waaaagh! showcase, part 3 of 3

The Crooked Hand Waaagh! This week: the blue boyz on the left. Image credit: Boris Altemeyer This is the third and final installment of the late great Mr Sarton's orks, and this time, we're zooming in on the dodgy geezers of the army: the Deathskulls. If it's not nailed down, they'll nick it. If it is nailed down, they'll use a crowbar. As with the Bad Moons of part one , or the Blood Axes of part two , you can expect extensive conversions and even more extensive weathering powder. The reason I've left the Deathskulls until last is because, while you're not going to see a masterclass in painting or sculpting, this force is  a masterclass in theming your force. Perhaps more importantly, we're finishing here because the Deathskulls include Bunkah's Wrekkin' Krew, a unit that I think completely sums up Mark's approach to the hobby, and therefore forms a natural conclusion to this whole thing. It's not his best paint job, and it's...

The Crooked Hand Waaaagh! showcase, part 2 of 3

The Crooked Hand Waaagh! This week: the niche stuff on the far right. Image credit:  Boris Altemeyer .

The Crooked Hand Waaaagh! showcase, part 1 of 3

What's the total power level? Let us know in the comments to win an imaginary grot. Photo credit: Boris Altemeyer Today's post is something special. It's the first of a three-part blog showcasing Mark's preposterous ork army: the Crooked Hand Waaaagh! In case you haven't read Mark's posthumous post , or our thoughts on his loss, Mark was a member of our gaming group who was taken from us and his young family by cancer at the age of 37. He died in October, so the fact that this post is only just coming out now should say something about the logistical and technical challenges we faced, but hopefully we've done it justice.

Primaris Aggressors: silly yet potent

In today's post I'm going to talk about how I weathered my newly-painted primaris aggressors, and why I think people paint astartes' boots wrong (the hot take the internet's been waiting for, I'm sure you'll agree). But first, a rant.

The Need For Speed. Genestealer Cult #8 - Atalan Ridgerunners and Jackal Alphus

We have seen many aspects of the Genestealer Cult. The willing acolytes, the hideous xenomorphs, the cunning leaders. But one aspect has been left a little isolated 'till now, the Atalan Jackals were kinda on their own. Mercifully, no longer:

Plaster + foam = hill

Today on the Bunker: hills. The rocks. The rolling grassers. The loomy craggers. The swole risers. As mentioned in my last post on our new Fantasy campaign , one of Mark's last gifts to the Beard Bunker was to enhance our tattered old rocky outcrops. I had a lot of ground to cover in that post, so couldn't really go into it there, but since rocky outcrops are universally useful scenery I thought I'd expand on how these hills were made.

The Border Princes: a Warhammer Fantasy map campaign system

The Northern Border Princes map: normal style Credit: Charlie/Beard Bunker. Software used: Wonderdraft Would you like a map campaign supplement for Warhammer Fantasy Battle? Set in the Border Princes? For free? Because that's what's in this post. Of course, you could probably adapt these rules to a different game system with relative ease, so if nothing else it might be a source of ideas for those of you keen to play campaigns in 40K or some other system.