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Showing posts from 2019

Primaris Aggressors: silly yet potent

In today's post I'm going to talk about how I weathered my newly-painted primaris aggressors, and why I think people paint astartes' boots wrong (the hot take the internet's been waiting for, I'm sure you'll agree). But first, a rant.

The Need For Speed. Genestealer Cult #8 - Atalan Ridgerunners and Jackal Alphus

We have seen many aspects of the Genestealer Cult. The willing acolytes, the hideous xenomorphs, the cunning leaders. But one aspect has been left a little isolated 'till now, the Atalan Jackals were kinda on their own. Mercifully, no longer:

Plaster + foam = hill

Today on the Bunker: hills. The rocks. The rolling grassers. The loomy craggers. The swole risers. As mentioned in my last post on our new Fantasy campaign , one of Mark's last gifts to the Beard Bunker was to enhance our tattered old rocky outcrops. I had a lot of ground to cover in that post, so couldn't really go into it there, but since rocky outcrops are universally useful scenery I thought I'd expand on how these hills were made.

The Border Princes: a Warhammer Fantasy map campaign system

The Northern Border Princes map: normal style Credit: Charlie/Beard Bunker. Software used: Wonderdraft Would you like a map campaign supplement for Warhammer Fantasy Battle? Set in the Border Princes? For free? Because that's what's in this post. Of course, you could probably adapt these rules to a different game system with relative ease, so if nothing else it might be a source of ideas for those of you keen to play campaigns in 40K or some other system.

Knowledge is Power. Genestealer Cult #7 - Nexos; Clamavus & Sentinels

There is a lot that has to happen to push a cult into a revolution. You need weapons, training, leadership, and perhaps most critically, you need intelligence. No, not smarts although that helps, I'm talking the espionage type of Intelligence.

The Hobby Immersion Multiplier

Today I have the unenviable task of writing the first post after Mark's posthumous blog , so I'll open by saying the response to it from the community, both on social media and in our own comments section, has been overwhelming. It was linked to by all sorts of people, including  Aaron Dembski-Bowden and, in a touching move that resulted in one of the Beard Bunker crew quietly sobbing on a bus, the post was featured as one of the Elite Choices in Episode 196 of the Independent Characters podcast . As a long time listener to the ICs, hearing the guys talk about what Mark had to say was a trip, and an affirming one at that. Between that lovely tribute and the many other comments we got, there are two possibilities: one, that it was a funny, informative and moving collection of thoughts, or two, that people love a joke at Coldplay's expense. Either way, it's given us some comfort. Thanks once again to everyone who dropped by. We got to thinking about what on Earth o

Totally Worth It

Charlie: Don't be fooled by my name and photo above; this is Mark's final post, as promised in our farewell to him last week ( click here for that ). Only Mark could've made a post about his own impending death this humorous. It's about the hobby from the perspective of a dying man, and since we're all mortal, this seems relevant to all of us. I'd like to spin this intro out for longer, because  I keep feeling like just one more sentence might convey the sense of bewilderment and sadness here at the Beard Bunker, but I already said my piece last week, and this is Mark's post, not mine. Without further ado, here it is. You, sir, are metal. Mark : This will (hopefully) be the Beard Bunker’s first post from beyond the grave. If you are reading this, I am dead.* Deader than a can of spam. Deader than the moshpit at a Coldplay gig. I imagine that the Beard Bunker personnel will be keen to keep this as the last postmortem post for a while, probably for

The Great Squig in the Sky

"Is there anything you want to do?" I asked Mark. "Yeah," he said, "watch Fury Road with me." It always was, to be fair, just about the most Mark film in existence. I was asking him because we both knew he didn't have much time left. You see, today's post is going to be heavier than our usual fare. A good friend to all of us for a decade or so, and a regular contributor to this blog since its inception, Mark passed away on Saturday the 19th of October following a long, painful struggle with colon cancer. This is a hobby blog, so this will be a hobby eulogy of sorts, sharing our thoughts and favourite memories of the orkiest gamer there ever was. Anyone inspired or moved by the contents of this post can lift our spirits by contributing to the Movember campaign that Andy is running in Mark's honour . You even get to vote for what kind of 'tache Andy will grow. Next week, we will be sharing Mark's final blog post for the Beard Bunke

...And My (Many) Axe(s)!

"I say Carruthers. What time would you say it is?" "Well, sir, I'd say it's Dwarf O'clock." "Dash it all Carruthers you are quite correct! It is Dwarf O'clock!" Yes, the drums of war are sounding in the Old World once more. Our Border Princes campaign is coming and the Dwarfs of Karak Hoch are answering the call. Sound the horns , beat the drums, march to war, oh and paint many, many little mans. It's fair to say I have rather a lot of Dwarfs. BUT IT IS NEVER ENOUGH ! Ahem. I wanted to take the new burst of fantasy enthusiasm to paint some of the all-too-massive pile of Dwarfs waiting to join the Stormborne ranks. In this case it was a pair of 25 strong Dwarf Warrior units equipped with Great Weapons for what is technically called "Even More Killiness".The unit on the left is the Karak Hoch Fyrd and are the first regiment raised entirely from the new settlers in the new hold from our previous campaign. As such the

6 Hour Ambot!

Is your gang tired of a constant stream of slaying, pillaging and loot carrying? Do you need a giant robot with an en-trained Xenos insect brain to do your heavy lifting and face smashing but you’re too short of time in your hectic gang warfare life? Then you need, THE 6 HOUR AMBOT! Beautifully Painted. Might have taken a while to do though... When Games Workshop first showed the Ambot model off, I knew that I needed one in my life. I also knew that I didn’t want to use their relatively ‘factory fresh’ paint scheme because A) I’m lazy and B) I wanted mine to look battered and heavily used – like the piece of tunneling equipment it is. I wanted to get it painted quickly – preferably between the time I dropped my Son off at school and the time that my wife picked him up. The challenge was on – paint an Ambot in 6 hours. I did cheat a bit, the model was already assembled and primed black when I started and I did the basing after bedtime. In terms of a

Ultramarines Successors: the Cobalt Scions

Here's the first squad I finished for my off-brand Ultramarines, the Cobalt Scions. They're even more Roman than the Ultramarines, in that they'll have Roman flaws as well: dangerous levels of personal ambition, an obsession with venerating and exceeding the deeds of their ancestors, and the naivety to think that the humans already living in the area they're going to claim as their new fortress monastery will be happy to hand over the reins of power. Heraldry I'm breaking from the standard rules of shoulder trim indicating company colours. Instead, the left kneepad does that job, with the squad number painted onto the right shoulder pad. Everyone gets gold trim, because gold looks great with blue. The chapter icon represents the Gauntlets of Ultramar (again, a bit of ancestor worship). The eagle-eyed will note that I appear to have some marines from squad 1 and some from squad 2 in this post. That's because there'll be some bare heads coming later, s

Da Ork Air Force

Greetings all! Today's offering is a guest post from regular Bunker visitor Tom. If you like conversions, achievable batch painting and heavily themed 40K armies, this is a treat. Tom:  The whys and wherefores could fill an entire article, but for whatever the reasons I decided upon the release of the Ork Codex to collect a small Ork Army themed around the idea of an Orky interpretation of a WW2 air force.  Ultimately I want a bigger collection of Orky aircraft that can join up with and/or against Charlie’s, Jeff’s and Mark’s Orks in future Apocalypse games, but as a starting point I wanted to build and paint a small legal and reasonably balanced army.  I started collecting Orks since second edition, but I haven’t been playing much 40k for many years now, so this would be an entirely new army. The whole thing has come together in a fairly Orky way, some units being built and painted long before I’d even decided on what other units would complete the army, but for the sanity of