First
up, a mild apology (because I’m only mildly sorry): I’m a bit late with this
post. Lately I’ve been aiming for one of us Beard Bunkerettes to get something
up every Monday (that way we’ve had the weekend to do hobby stuff, and thus,
something to write about the next day). Welp, I’ve been busy finishing the
first draft of my novel. Hurrah! ...but this has prevented me doing much in the
way of hobby. Boo!
So
without further ado, I’m going to take a leaf out of Jervis Johnson’s book. He
once wrote a Standard Bearer column
in which he advocated the joys of thinking carefully about the layout of the
scenery on your table so that it makes narrative sense.
If
you’re not sure what I’m talking about, think back to going into your friendly
local gaming store, or gaming club, or wherever. People often game on scenery
that’s been randomly but evenly distributed around the board, as if the planet
they’re on was created by a god with geographical Tourette’s.
Genuinely,
I think people who lay their scenery out like this are robbing themselves of a
measure of fun. We invest so much effort into making our models look good, but
scenery often plays second fiddle. Now I don’t know about you, but I find a
good setting often makes a story come alive, and even someone with well-painted
scenery can still trip spectacularly over the last hurdle.
If
you’re still not sure what I mean by Geographical Tourette’s, I’m talking about
this:
Conversely,
if I take exactly the same pieces of scenery and think about how they might
relate to each other, I end up with this:
OK,
fine, so I added some crates and barrels. The outpost needed to look a little
more homey. I’m tho houtheproud.
A
less uniform distribution of scenery like this might have an effect on game
balance, but personally, I couldn’t care less. It’s so much more evocative
that, frankly, whatever. On more than one occasion, my opponent and I have set
up the table first and decided on a scenario afterwards.
Whenever
laying pieces of scenery out, I always consider their relation to each other. The
hazard sign on the moonscape/burned-out Rhino is facing the outpost, warning
Imperial soldiers to stay away. The Aquila Lander broke its back on the crest
of the hill. The Ork buggy was speeding around the perimeter when it got flung
on its side by the defenders’ guns, hence being parallel with the defence line.
All the autocannons are facing the same way, as if still facing in the
direction of their last target. There are places for sentries at the outpost’s
entrance. The cargo is all next to the landing pad for easier
loading/unloading. Despite the, er, lack of crane (I always did wonder about
the practicality of the Aquila Landing Pad... pff, whatever, it looks cool).
As
an aside, Maisey almost gave himself post-traumatic stress disorder after
painting the entire landing pad in Jeffrust. Good times.
Anyway,
I’m off to paint more Trukks. And maybe some Grey Knights. Ooh, or some
Imperial Guard. And some Empire, I haven’t poked them for a while. And... oh,
bum grapes.
~Charlie
All that's missing is a chaplain with jump pack zoom around on his own looking to take some heads.
ReplyDeleteYeah, or your mum holding a big choppa. (Everyone else: Dice Jesus' jump pack Chaplain pretty much single-handedly dumped on my Orks from a great height.)
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