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Showing posts from 2022

Meanwhile in Hochland

Stormborne Dwarves hold steady during the Battle of the Northern Pass I returned to the Old World in April this year, starting out on a new roleplaying wargame* campaign. Now that we've been at it one evening a week for 6 months, I thought I'd give a broad update on how it’s going, and share some of the minis I’ve painted up for it. Jon and Drew are, respectively, playing a (drunken) Empire Captain and a bull-headed young Bright Wizard. Their characters, and the regiments they command, can gain or lose skills depending on how the story unfolds. The regiments can also grow or shrink in size, depending on recruitment rolls and battlefield casualties. *Explainer: what's a roleplaying wargame? Rather than a player versus player experience, a roleplaying wargame is when one player is the Game's Master (or GM), and the other player(s) function much like the players in any other roleplaying game, but where the conflict is resolved in battles rather than skirmishes. Players ha

Quick and Easy Cadian Tanks: are Colour Forge sprays the answer?

Wherein the author explains a quick and easy way to paint a classic Cadian tank scheme, and reviews two new (to me) products to make life easier.

Crusade: when should you stop levelling up?

I've now played 32 Crusade games with my beloved Cobalt Scions, and since I'm having a blast, I'll continue to do so. There's just one 'wrinkle': half the army's now ranked at Legendary. It's very cool having these veteran dudes, but Crusade does suffer from Marvel Cinematic Universe syndrome, in that nothing dies. That's a good thing; bad feels are prevented, but after a while it strains credulity. I'm pretty sure the design studio made this choice deliberately, and with good reason. That's because I think the solution isn't more official rules. Instead, it's you. The player. So what can you do? There's several solutions. One I've heard of is to systematise it within your gaming group; every X months, reset your whole force, but choose, say, 3 units to retain their special Crusade biscuits. I think that's a great idea, but risks feeling a tad contrived, and doesn't account for different players getting in different am

High Speed Brrt

Even as a yoof, Brrt was obsessed with dakka and explosions, and he could never get enough. Shootas: not enough dakka. Big shootas: still not enough dakka. Warbikes were pretty good, but he needed more. He was convinced an aircraft would be the way to go. Not least of which because fighta-bommers also did that amazing thing where they dived down and dropped bombs on things, which Brrt found to be compellingly fast and loud. There was one problem: the Boss. Sirrus ' initial interest dried up after almost all of Brrt's early experiments resulted in crashes. It made air power look expensive and ineffective, and the boss didn't like those two things. He also didn't like scientifically rigorous sample sizes, since that meant even more expense. Choppas were cheap, and ladz were plentiful. The crashes did look undeniably metal, but ultimately, the boss had responsibilities. A thoroughly disappointed (and vigorously concussed) Brrt was told to go back to his big shoota, and ke

One dog, five cars to chase: prioritising in my hobby

The Warhammer hobby is a sprawling, many-headed mistress. She offers many directions of travel, but unfortunately time and space force us to choose just one. Or two. OK go on, I'll have a third. ... Ah. Less abstractly: October brings the Word Bearers' first excursion to the Eridani Sector. Good preparations would include new scenery, a few lingering but extremely "necessary" Photoshop tasks, and a few new Cobalt Scions units. The latter generally represents 25+ hours of work per squad, so I can't exactly have the moon in a hamper here. Reality has limits. But wait! There's further ****ery! Another campaign arc is currently ongoing; my orks have invaded nascent mining colony Eniola's Prospect , so Tom and Harvey and I (the three current participants) are trying to get that to the point where it can be left prior to Jeff's October visit (since their armies will have to be re-deployed from Eniola's Prospect to Lachesis in a way that makes narrative s

Relentlessly metal art splosm

With the news that Jeff's coming up to Oxford in October,  and  that he's finally bringing his Word Bearers to battle, we decided a week-long campaign was in order. Everyone's now desperately preparing things. Most of them are preparing miniatures like normal hobbyists, whereas I, dear reader, have been doing nothing but Photoshop for the better part of a week. My poor eyes.

Battlezone Fronteris: Nachmund review (fully painted)

The Battlezone Fronteris: Nachmund box spoke to me. "I could be a forward operating base for your space marines," it said. A credit card fuge immediately followed. Look, I know space marine FOBs are supposed to be brightly coloured lego bricks that fall from the sky, but this felt like a good fit for basic, prefab structures that (a) have narratively useful self-contained objectives and (b) could also fit other contexts, making it more multi-use. Which, given the price of GW terrain, is kind of a must. If you're wondering about whether you, too, would like this terrain in your life, this post will endeavour to offer some useful information.

40K Nano Campaigns: speedy fun

The thing about campaigns is that one can be daunted by the perceived work involved, and yet anyone who's played in a good campaign knows how much a narrative link from one game to the next really brings games to life. If you're a regular reader you'll know we have a persistent sandbox for our 40k games called the Eridani Sector; it's less a campaign than it is a setting. Individual campaigns occur within that sandbox, and become part of its history. When coming up with the individual arcs it's fun to think of big, ambitious conquests of populous worlds, integrating ground combat with fleet actions, Kill Team, Aeronautica Imperialis, and whatever else. Sometimes you just don't have time for that shit. This is where the nano campaign comes in. Three games is technically enough for a beginning, middle and end, so when my friend Dan and I realised we both happened to have a week off work at the same time, we made a point of booking a trio of 1K games, and decided w

Back in Blue

 A six month ork-painting bender left me in the mood for something altogether more crisp and defined. My skills seem to have atrophied somewhat during that time, and I found myself making all sorts of mistakes I wasn't previously making, but ultimately I have emerged with my first new space marine since February: Cobalt Scions Chapter Master Tiberius Drusus. Today's post will cover the modest conversion and magnetisation work, some notes on the painting, and (of course) the lore: who is Drusus, and why is he full of doubt? Conversion work The word 'conversion' might be a bit of a stretch, but: some green stuff work was needed to fill in the socket on his exhaust vent left by forgoing the servo-skull. It's cool and all, but I felt it made the model's silhouette too messy. Helmets are sensible things for sensible people, but for characters in particular I do love being able to see a face. The face that comes with the kit is compellingly brutish, but not right for

Adapting Rules to 6mm

Today’s post will be a break from the grim dark future to take a look at the grim dark past. Last November I starting on building up a collection of 6mm Napoleonic (mini) miniatures. I had done some 28mm but wanted to capture the truly epic scope of that period in warfare and not need a cricket pitch size space to game on. The only way to do that is to go with smaller models. I ordered a starter bundle from Baccus6mm and got stuck in.  I’ve been doing the 6mm stuff in between Admech units just to break things up and keep it all fresh. Since I can turn out a battalion in about 45 minutes (personal best was 34 minutes for a cavalry unit) it was ideal for those shorter hobby sessions. Only have a couple of hours after work, hammer out a couple of units and get the satisfaction of completion.    I have finally got the point where I have managed to finish two roughly equal forces, one British and one French. I also have added a few buildings and a gaming mat into the mix. My intention is to

Into da Jaws of Deff

When Black Squiggoth's best frontman Buzzy Buzzborn returned from his dynamite fishing trip and arrived at the Wurrgong Stage, he gawped at the devastation he found.

Vicious Virtuoso Violence

  It is fair to say that all Drukhari are masters of nastily applied mayhem and violence. But even amongst that excessively stabby breed there are some who could be considered "professionals" at it. These are the Incubi, elite, mercenary bodyguards and warriors with a dedication and focus that makes them the equal of any temple of Aspect Warriors amongst their Craftworld kin.  And dayumn do they look good doing it. I love the whole Drukhari range but the Incubi were just knocked out of the park. Covered in trophies and the shattered spirit stones of defeated Aspect Warriors they just ooze professional nastiness. As they are "Blades For Hire" I toyed with the idea of having them in another colour, but I just loved the green too much. Also I wanted them to be emphatically part of the Kabbalite force so green a go-go. Weirdly the part I agonised over most on these was the horns. Darker? Lighter? Same as the armour? They caused me all kinds of trials and tribulations. I


Until now the Metalwaaagh had momentum, but it didn't have speed. As I continue to collect this fledgling army I'm slowly filling out a patrol detachment. I've done my 3 troops and 2 heavy support... now it's time for the fast attack: 10 stormboyz, and a squadron of deffkoptas. Today's post will cover who these idiots are, then finish with how this army's done on Crusade.